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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/shader_function.h"
namespace impeller {
ShaderFunction::ShaderFunction(UniqueID parent_library_id,
std::string name,
ShaderStage stage)
: parent_library_id_(parent_library_id),
name_(std::move(name)),
stage_(stage) {}
ShaderFunction::~ShaderFunction() = default;
ShaderStage ShaderFunction::GetStage() const {
return stage_;
}
// |Comparable<ShaderFunction>|
std::size_t ShaderFunction::GetHash() const {
return fml::HashCombine(parent_library_id_, name_, stage_);
}
// |Comparable<ShaderFunction>|
bool ShaderFunction::IsEqual(const ShaderFunction& other) const {
return parent_library_id_ == other.parent_library_id_ &&
name_ == other.name_ && stage_ == other.stage_;
}
} // namespace impeller