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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "flutter/fml/hash_combine.h"
#include "flutter/fml/macros.h"
#include "impeller/renderer/shader_types.h"
namespace impeller {
struct ShaderKey {
std::string name;
ShaderStage stage = ShaderStage::kUnknown;
ShaderKey(std::string_view p_name, ShaderStage p_stage)
: name({p_name.data(), p_name.size()}), stage(p_stage) {}
struct Hash {
size_t operator()(const ShaderKey& key) const {
return fml::HashCombine(key.name, key.stage);
}
};
struct Equal {
constexpr bool operator()(const ShaderKey& k1, const ShaderKey& k2) const {
return k1.stage == k2.stage && k1.name == k2.name;
}
};
};
class ShaderFunction;
using ShaderFunctionMap =
std::unordered_map<ShaderKey,
std::shared_ptr<const ShaderFunction>,
ShaderKey::Hash,
ShaderKey::Equal>;
} // namespace impeller