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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <unordered_map>
#include "flutter/fml/hash_combine.h"
#include "flutter/fml/macros.h"
#include "fml/logging.h"
#include "impeller/base/validation.h"
#include "impeller/entity/advanced_blend.vert.h"
#include "impeller/entity/advanced_blend_color.frag.h"
#include "impeller/entity/advanced_blend_colorburn.frag.h"
#include "impeller/entity/advanced_blend_colordodge.frag.h"
#include "impeller/entity/advanced_blend_darken.frag.h"
#include "impeller/entity/advanced_blend_difference.frag.h"
#include "impeller/entity/advanced_blend_exclusion.frag.h"
#include "impeller/entity/advanced_blend_hardlight.frag.h"
#include "impeller/entity/advanced_blend_hue.frag.h"
#include "impeller/entity/advanced_blend_lighten.frag.h"
#include "impeller/entity/advanced_blend_luminosity.frag.h"
#include "impeller/entity/advanced_blend_multiply.frag.h"
#include "impeller/entity/advanced_blend_overlay.frag.h"
#include "impeller/entity/advanced_blend_saturation.frag.h"
#include "impeller/entity/advanced_blend_screen.frag.h"
#include "impeller/entity/advanced_blend_softlight.frag.h"
#include "impeller/entity/atlas_fill.frag.h"
#include "impeller/entity/atlas_fill.vert.h"
#include "impeller/entity/blend.frag.h"
#include "impeller/entity/blend.vert.h"
#include "impeller/entity/border_mask_blur.frag.h"
#include "impeller/entity/border_mask_blur.vert.h"
#include "impeller/entity/color_matrix_color_filter.frag.h"
#include "impeller/entity/color_matrix_color_filter.vert.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/gaussian_blur.frag.h"
#include "impeller/entity/gaussian_blur.vert.h"
#include "impeller/entity/glyph_atlas.frag.h"
#include "impeller/entity/glyph_atlas.vert.h"
#include "impeller/entity/gradient_fill.vert.h"
#include "impeller/entity/linear_gradient_fill.frag.h"
#include "impeller/entity/linear_to_srgb_filter.frag.h"
#include "impeller/entity/linear_to_srgb_filter.vert.h"
#include "impeller/entity/morphology_filter.frag.h"
#include "impeller/entity/morphology_filter.vert.h"
#include "impeller/entity/radial_gradient_fill.frag.h"
#include "impeller/entity/rrect_blur.frag.h"
#include "impeller/entity/rrect_blur.vert.h"
#include "impeller/entity/solid_fill.frag.h"
#include "impeller/entity/solid_fill.vert.h"
#include "impeller/entity/solid_stroke.frag.h"
#include "impeller/entity/solid_stroke.vert.h"
#include "impeller/entity/srgb_to_linear_filter.frag.h"
#include "impeller/entity/srgb_to_linear_filter.vert.h"
#include "impeller/entity/sweep_gradient_fill.frag.h"
#include "impeller/entity/texture_fill.frag.h"
#include "impeller/entity/texture_fill.vert.h"
#include "impeller/entity/tiled_texture_fill.frag.h"
#include "impeller/entity/tiled_texture_fill.vert.h"
#include "impeller/entity/vertices.frag.h"
#include "impeller/entity/vertices.vert.h"
#include "impeller/renderer/formats.h"
#include "impeller/renderer/pipeline.h"
namespace impeller {
using LinearGradientFillPipeline =
RenderPipelineT<GradientFillVertexShader, LinearGradientFillFragmentShader>;
using SolidFillPipeline =
RenderPipelineT<SolidFillVertexShader, SolidFillFragmentShader>;
using RadialGradientFillPipeline =
RenderPipelineT<GradientFillVertexShader, RadialGradientFillFragmentShader>;
using SweepGradientFillPipeline =
RenderPipelineT<GradientFillVertexShader, SweepGradientFillFragmentShader>;
using BlendPipeline = RenderPipelineT<BlendVertexShader, BlendFragmentShader>;
using RRectBlurPipeline =
RenderPipelineT<RrectBlurVertexShader, RrectBlurFragmentShader>;
using BlendPipeline = RenderPipelineT<BlendVertexShader, BlendFragmentShader>;
using BlendColorPipeline = RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendColorFragmentShader>;
using BlendColorBurnPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendColorburnFragmentShader>;
using BlendColorDodgePipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendColordodgeFragmentShader>;
using BlendDarkenPipeline = RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendDarkenFragmentShader>;
using BlendDifferencePipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendDifferenceFragmentShader>;
using BlendExclusionPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendExclusionFragmentShader>;
using BlendHardLightPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendHardlightFragmentShader>;
using BlendHuePipeline =
RenderPipelineT<AdvancedBlendVertexShader, AdvancedBlendHueFragmentShader>;
using BlendLightenPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendLightenFragmentShader>;
using BlendLuminosityPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendLuminosityFragmentShader>;
using BlendMultiplyPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendMultiplyFragmentShader>;
using BlendOverlayPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendOverlayFragmentShader>;
using BlendSaturationPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendSaturationFragmentShader>;
using BlendScreenPipeline = RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendScreenFragmentShader>;
using BlendSoftLightPipeline =
RenderPipelineT<AdvancedBlendVertexShader,
AdvancedBlendSoftlightFragmentShader>;
using TexturePipeline =
RenderPipelineT<TextureFillVertexShader, TextureFillFragmentShader>;
using TiledTexturePipeline = RenderPipelineT<TiledTextureFillVertexShader,
TiledTextureFillFragmentShader>;
using GaussianBlurPipeline =
RenderPipelineT<GaussianBlurVertexShader, GaussianBlurFragmentShader>;
using BorderMaskBlurPipeline =
RenderPipelineT<BorderMaskBlurVertexShader, BorderMaskBlurFragmentShader>;
using MorphologyFilterPipeline =
RenderPipelineT<MorphologyFilterVertexShader,
MorphologyFilterFragmentShader>;
using ColorMatrixColorFilterPipeline =
RenderPipelineT<ColorMatrixColorFilterVertexShader,
ColorMatrixColorFilterFragmentShader>;
using LinearToSrgbFilterPipeline =
RenderPipelineT<LinearToSrgbFilterVertexShader,
LinearToSrgbFilterFragmentShader>;
using SrgbToLinearFilterPipeline =
RenderPipelineT<SrgbToLinearFilterVertexShader,
SrgbToLinearFilterFragmentShader>;
using SolidStrokePipeline =
RenderPipelineT<SolidStrokeVertexShader, SolidStrokeFragmentShader>;
using GlyphAtlasPipeline =
RenderPipelineT<GlyphAtlasVertexShader, GlyphAtlasFragmentShader>;
using VerticesPipeline =
RenderPipelineT<VerticesVertexShader, VerticesFragmentShader>;
using AtlasPipeline =
RenderPipelineT<AtlasFillVertexShader, AtlasFillFragmentShader>;
// Instead of requiring new shaders for clips, the solid fill stages are used
// to redirect writing to the stencil instead of color attachments.
using ClipPipeline =
RenderPipelineT<SolidFillVertexShader, SolidFillFragmentShader>;
struct ContentContextOptions {
SampleCount sample_count = SampleCount::kCount1;
Entity::BlendMode blend_mode = Entity::BlendMode::kSourceOver;
CompareFunction stencil_compare = CompareFunction::kEqual;
StencilOperation stencil_operation = StencilOperation::kKeep;
struct Hash {
constexpr std::size_t operator()(const ContentContextOptions& o) const {
return fml::HashCombine(o.sample_count, o.blend_mode, o.stencil_compare,
o.stencil_operation);
}
};
struct Equal {
constexpr bool operator()(const ContentContextOptions& lhs,
const ContentContextOptions& rhs) const {
return lhs.sample_count == rhs.sample_count &&
lhs.blend_mode == rhs.blend_mode &&
lhs.stencil_compare == rhs.stencil_compare &&
lhs.stencil_operation == rhs.stencil_operation;
}
};
void ApplyToPipelineDescriptor(PipelineDescriptor& desc) const;
};
class ContentContext {
public:
explicit ContentContext(std::shared_ptr<Context> context);
~ContentContext();
bool IsValid() const;
std::shared_ptr<Pipeline<PipelineDescriptor>> GetLinearGradientFillPipeline(
ContentContextOptions opts) const {
return GetPipeline(linear_gradient_fill_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetRadialGradientFillPipeline(
ContentContextOptions opts) const {
return GetPipeline(radial_gradient_fill_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetRRectBlurPipeline(
ContentContextOptions opts) const {
return GetPipeline(rrect_blur_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetSweepGradientFillPipeline(
ContentContextOptions opts) const {
return GetPipeline(sweep_gradient_fill_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetSolidFillPipeline(
ContentContextOptions opts) const {
return GetPipeline(solid_fill_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendPipeline(
ContentContextOptions opts) const {
return GetPipeline(texture_blend_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetTexturePipeline(
ContentContextOptions opts) const {
return GetPipeline(texture_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetTiledTexturePipeline(
ContentContextOptions opts) const {
return GetPipeline(tiled_texture_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetGaussianBlurPipeline(
ContentContextOptions opts) const {
return GetPipeline(gaussian_blur_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBorderMaskBlurPipeline(
ContentContextOptions opts) const {
return GetPipeline(border_mask_blur_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetMorphologyFilterPipeline(
ContentContextOptions opts) const {
return GetPipeline(morphology_filter_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>>
GetColorMatrixColorFilterPipeline(ContentContextOptions opts) const {
return GetPipeline(color_matrix_color_filter_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetLinearToSrgbFilterPipeline(
ContentContextOptions opts) const {
return GetPipeline(linear_to_srgb_filter_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetSrgbToLinearFilterPipeline(
ContentContextOptions opts) const {
return GetPipeline(srgb_to_linear_filter_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetSolidStrokePipeline(
ContentContextOptions opts) const {
return GetPipeline(solid_stroke_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetClipPipeline(
ContentContextOptions opts) const {
return GetPipeline(clip_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetGlyphAtlasPipeline(
ContentContextOptions opts) const {
return GetPipeline(glyph_atlas_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetVerticesPipeline(
ContentContextOptions opts) const {
return GetPipeline(vertices_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetAtlasPipeline(
ContentContextOptions opts) const {
return GetPipeline(atlas_pipelines_, opts);
}
// Advanced blends.
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendColorPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_color_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendColorBurnPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_colorburn_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendColorDodgePipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_colordodge_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendDarkenPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_darken_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendDifferencePipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_difference_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendExclusionPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_exclusion_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendHardLightPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_hardlight_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendHuePipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_hue_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendLightenPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_lighten_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendLuminosityPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_luminosity_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendMultiplyPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_multiply_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendOverlayPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_overlay_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendSaturationPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_saturation_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendScreenPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_screen_pipelines_, opts);
}
std::shared_ptr<Pipeline<PipelineDescriptor>> GetBlendSoftLightPipeline(
ContentContextOptions opts) const {
return GetPipeline(blend_softlight_pipelines_, opts);
}
std::shared_ptr<Context> GetContext() const;
using SubpassCallback =
std::function<bool(const ContentContext&, RenderPass&)>;
/// @brief Creates a new texture of size `texture_size` and calls
/// `subpass_callback` with a `RenderPass` for drawing to the texture.
std::shared_ptr<Texture> MakeSubpass(ISize texture_size,
SubpassCallback subpass_callback) const;
private:
std::shared_ptr<Context> context_;
template <class T>
using Variants = std::unordered_map<ContentContextOptions,
std::unique_ptr<T>,
ContentContextOptions::Hash,
ContentContextOptions::Equal>;
// These are mutable because while the prototypes are created eagerly, any
// variants requested from that are lazily created and cached in the variants
// map.
mutable Variants<SolidFillPipeline> solid_fill_pipelines_;
mutable Variants<LinearGradientFillPipeline> linear_gradient_fill_pipelines_;
mutable Variants<RadialGradientFillPipeline> radial_gradient_fill_pipelines_;
mutable Variants<SweepGradientFillPipeline> sweep_gradient_fill_pipelines_;
mutable Variants<RRectBlurPipeline> rrect_blur_pipelines_;
mutable Variants<BlendPipeline> texture_blend_pipelines_;
mutable Variants<TexturePipeline> texture_pipelines_;
mutable Variants<TiledTexturePipeline> tiled_texture_pipelines_;
mutable Variants<GaussianBlurPipeline> gaussian_blur_pipelines_;
mutable Variants<BorderMaskBlurPipeline> border_mask_blur_pipelines_;
mutable Variants<MorphologyFilterPipeline> morphology_filter_pipelines_;
mutable Variants<ColorMatrixColorFilterPipeline>
color_matrix_color_filter_pipelines_;
mutable Variants<LinearToSrgbFilterPipeline> linear_to_srgb_filter_pipelines_;
mutable Variants<SrgbToLinearFilterPipeline> srgb_to_linear_filter_pipelines_;
mutable Variants<SolidStrokePipeline> solid_stroke_pipelines_;
mutable Variants<ClipPipeline> clip_pipelines_;
mutable Variants<GlyphAtlasPipeline> glyph_atlas_pipelines_;
mutable Variants<VerticesPipeline> vertices_pipelines_;
mutable Variants<AtlasPipeline> atlas_pipelines_;
// Advanced blends.
mutable Variants<BlendColorPipeline> blend_color_pipelines_;
mutable Variants<BlendColorBurnPipeline> blend_colorburn_pipelines_;
mutable Variants<BlendColorDodgePipeline> blend_colordodge_pipelines_;
mutable Variants<BlendDarkenPipeline> blend_darken_pipelines_;
mutable Variants<BlendDifferencePipeline> blend_difference_pipelines_;
mutable Variants<BlendExclusionPipeline> blend_exclusion_pipelines_;
mutable Variants<BlendHardLightPipeline> blend_hardlight_pipelines_;
mutable Variants<BlendHuePipeline> blend_hue_pipelines_;
mutable Variants<BlendLightenPipeline> blend_lighten_pipelines_;
mutable Variants<BlendLuminosityPipeline> blend_luminosity_pipelines_;
mutable Variants<BlendMultiplyPipeline> blend_multiply_pipelines_;
mutable Variants<BlendOverlayPipeline> blend_overlay_pipelines_;
mutable Variants<BlendSaturationPipeline> blend_saturation_pipelines_;
mutable Variants<BlendScreenPipeline> blend_screen_pipelines_;
mutable Variants<BlendSoftLightPipeline> blend_softlight_pipelines_;
template <class TypedPipeline>
std::shared_ptr<Pipeline<PipelineDescriptor>> GetPipeline(
Variants<TypedPipeline>& container,
ContentContextOptions opts) const {
if (!IsValid()) {
return nullptr;
}
if (auto found = container.find(opts); found != container.end()) {
return found->second->WaitAndGet();
}
auto prototype = container.find({});
// The prototype must always be initialized in the constructor.
FML_CHECK(prototype != container.end());
auto variant_future = prototype->second->WaitAndGet()->CreateVariant(
[&opts, variants_count = container.size()](PipelineDescriptor& desc) {
opts.ApplyToPipelineDescriptor(desc);
desc.SetLabel(
SPrintF("%s V#%zu", desc.GetLabel().c_str(), variants_count));
});
auto variant = std::make_unique<TypedPipeline>(std::move(variant_future));
auto variant_pipeline = variant->WaitAndGet();
container[opts] = std::move(variant);
return variant_pipeline;
}
bool is_valid_ = false;
FML_DISALLOW_COPY_AND_ASSIGN(ContentContext);
};
} // namespace impeller