blob: 6c51b59a1de4cc75fd154589d4a0e460a571f3e8 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/color.glsl>
// Creates a color filter that applies the inverse of the sRGB gamma curve
// to the RGB channels.
uniform sampler2D input_texture;
in vec2 v_position;
out vec4 frag_color;
void main() {
vec4 input_color = texture(input_texture, v_position);
for (int i = 0; i < 4; i++) {
if (input_color[i] <= 0.04045) {
input_color[i] = input_color[i] / 12.92;
} else {
input_color[i] = pow((input_color[i] + 0.055) / 1.055, 2.4);
}
}
frag_color = input_color;
}