blob: 1c0c0411414b0d243ed3a9ea19c08b18af1d2421 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
float texture_sampler_y_coord_scale;
float x_tile_mode;
float y_tile_mode;
}
frag_info;
in vec2 v_texture_coords;
out vec4 frag_color;
void main() {
frag_color =
IPSampleWithTileMode(
texture_sampler, // sampler
v_texture_coords, // texture coordinates
frag_info.texture_sampler_y_coord_scale, // y coordinate scale
frag_info.x_tile_mode, // x tile mode
frag_info.y_tile_mode // y tile mode
);
}