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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
uniform UniformBuffer {
mat4 mvp;
} uniform_buffer;
in vec3 vertex_position;
in vec2 texture_coordinates;
out vec2 interporlated_texture_coordinates;
void main() {
gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0);
interporlated_texture_coordinates = texture_coordinates;
}