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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <string>
#include "flutter/fml/macros.h"
#include "flutter/fml/mapping.h"
#include "impeller/renderer/device_buffer_descriptor.h"
#include "impeller/renderer/texture_descriptor.h"
namespace impeller {
class Context;
class DeviceBuffer;
class Texture;
//------------------------------------------------------------------------------
/// @brief An object that allocates device memory.
///
class Allocator {
public:
virtual ~Allocator();
bool IsValid() const;
std::shared_ptr<DeviceBuffer> CreateBuffer(
const DeviceBufferDescriptor& desc);
std::shared_ptr<Texture> CreateTexture(const TextureDescriptor& desc);
std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(const uint8_t* buffer,
size_t length);
std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(
const fml::Mapping& mapping);
virtual ISize GetMaxTextureSizeSupported() const = 0;
protected:
Allocator();
virtual std::shared_ptr<DeviceBuffer> OnCreateBuffer(
const DeviceBufferDescriptor& desc) = 0;
virtual std::shared_ptr<Texture> OnCreateTexture(
const TextureDescriptor& desc) = 0;
private:
FML_DISALLOW_COPY_AND_ASSIGN(Allocator);
};
} // namespace impeller