blob: 0c5e8dee86729e3706b1a0bc6fb95a3ebdc0af62 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/shader_library.h"
namespace impeller {
ShaderLibrary::ShaderLibrary() = default;
ShaderLibrary::~ShaderLibrary() = default;
void ShaderLibrary::RegisterFunction(std::string name,
ShaderStage stage,
std::shared_ptr<fml::Mapping> code,
RegistrationCallback callback) {
if (callback) {
callback(false);
}
}
} // namespace impeller