| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <iostream> |
| |
| #include "gtest/gtest.h" |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/geometry/point.h" |
| #include "impeller/geometry/rect.h" |
| #include "impeller/geometry/size.h" |
| #include "impeller/geometry/vector.h" |
| #include "impeller/geometry/vertices.h" |
| |
| inline bool NumberNear(double a, double b) { |
| static const double epsilon = 1e-3; |
| return (a > (b - epsilon)) && (a < (b + epsilon)); |
| } |
| |
| inline ::testing::AssertionResult MatrixNear(impeller::Matrix a, |
| impeller::Matrix b) { |
| auto equal = NumberNear(a.m[0], b.m[0]) // |
| && NumberNear(a.m[1], b.m[1]) // |
| && NumberNear(a.m[2], b.m[2]) // |
| && NumberNear(a.m[3], b.m[3]) // |
| && NumberNear(a.m[4], b.m[4]) // |
| && NumberNear(a.m[5], b.m[5]) // |
| && NumberNear(a.m[6], b.m[6]) // |
| && NumberNear(a.m[7], b.m[7]) // |
| && NumberNear(a.m[8], b.m[8]) // |
| && NumberNear(a.m[9], b.m[9]) // |
| && NumberNear(a.m[10], b.m[10]) // |
| && NumberNear(a.m[11], b.m[11]) // |
| && NumberNear(a.m[12], b.m[12]) // |
| && NumberNear(a.m[13], b.m[13]) // |
| && NumberNear(a.m[14], b.m[14]) // |
| && NumberNear(a.m[15], b.m[15]); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Matrixes are not equal."; |
| } |
| |
| inline ::testing::AssertionResult QuaternionNear(impeller::Quaternion a, |
| impeller::Quaternion b) { |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && |
| NumberNear(a.z, b.z) && NumberNear(a.w, b.w); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Quaternions are not equal."; |
| } |
| |
| inline ::testing::AssertionResult RectNear(impeller::Rect a, impeller::Rect b) { |
| auto equal = NumberNear(a.origin.x, b.origin.x) && |
| NumberNear(a.origin.y, b.origin.y) && |
| NumberNear(a.size.width, b.size.width) && |
| NumberNear(a.size.height, b.size.height); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Rects are not equal."; |
| } |
| |
| inline ::testing::AssertionResult ColorNear(impeller::Color a, |
| impeller::Color b) { |
| auto equal = NumberNear(a.red, b.red) && NumberNear(a.green, b.green) && |
| NumberNear(a.blue, b.blue) && NumberNear(a.alpha, b.alpha); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Colors are not equal."; |
| } |
| |
| inline ::testing::AssertionResult PointNear(impeller::Point a, |
| impeller::Point b) { |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Points are not equal."; |
| } |
| |
| inline ::testing::AssertionResult Vector3Near(impeller::Vector3 a, |
| impeller::Vector3 b) { |
| auto equal = |
| NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && NumberNear(a.z, b.z); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Vector3s are not equal."; |
| } |
| |
| inline ::testing::AssertionResult Vector4Near(impeller::Vector4 a, |
| impeller::Vector4 b) { |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && |
| NumberNear(a.z, b.z) && NumberNear(a.w, b.w); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Vector4s are not equal."; |
| } |
| |
| inline ::testing::AssertionResult SizeNear(impeller::Size a, impeller::Size b) { |
| auto equal = NumberNear(a.width, b.width) && NumberNear(a.height, b.height); |
| |
| return equal ? ::testing::AssertionSuccess() |
| : ::testing::AssertionFailure() << "Sizes are not equal."; |
| } |
| |
| #define ASSERT_MATRIX_NEAR(a, b) ASSERT_PRED2(&::MatrixNear, a, b) |
| #define ASSERT_QUATERNION_NEAR(a, b) ASSERT_PRED2(&::QuaternionNear, a, b) |
| #define ASSERT_RECT_NEAR(a, b) ASSERT_PRED2(&::RectNear, a, b) |
| #define ASSERT_COLOR_NEAR(a, b) ASSERT_PRED2(&::ColorNear, a, b) |
| #define ASSERT_POINT_NEAR(a, b) ASSERT_PRED2(&::PointNear, a, b) |
| #define ASSERT_VECTOR3_NEAR(a, b) ASSERT_PRED2(&::Vector3Near, a, b) |
| #define ASSERT_VECTOR4_NEAR(a, b) ASSERT_PRED2(&::Vector4Near, a, b) |
| #define ASSERT_SIZE_NEAR(a, b) ASSERT_PRED2(&::SizeNear, a, b) |