| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <impeller/blending.glsl> | |
| #include <impeller/color.glsl> | |
| #include <impeller/texture.glsl> | |
| #include <impeller/types.glsl> | |
| uniform BlendInfo { | |
| float dst_input_alpha; | |
| float color_factor; | |
| vec4 color; // This color input is expected to be unpremultiplied. | |
| } | |
| blend_info; | |
| uniform sampler2D texture_sampler_dst; | |
| uniform sampler2D texture_sampler_src; | |
| in vec2 v_dst_texture_coords; | |
| in vec2 v_src_texture_coords; | |
| out vec4 frag_color; | |
| void main() { | |
| vec4 dst_sample = IPSampleDecal(texture_sampler_dst, // sampler | |
| v_dst_texture_coords // texture coordinates | |
| ) * | |
| blend_info.dst_input_alpha; | |
| vec4 dst = IPUnpremultiply(dst_sample); | |
| vec4 src = blend_info.color_factor > 0 | |
| ? blend_info.color | |
| : IPUnpremultiply(IPSampleDecal( | |
| texture_sampler_src, // sampler | |
| v_src_texture_coords // texture coordinates | |
| )); | |
| vec4 blended = vec4(Blend(dst.rgb, src.rgb), 1) * dst.a; | |
| frag_color = mix(dst_sample, blended, src.a); | |
| } |