| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <impeller/types.glsl> | |
| uniform FrameInfo { | |
| mat4 mvp; | |
| } | |
| frame_info; | |
| in vec2 position; | |
| // Note: The GLES backend uses name matching for attribute locations. This name | |
| // must match the name of the attribute input in: | |
| // impeller/compiler/shader_lib/flutter/runtime_effect.glsl | |
| out vec2 _fragCoord; | |
| void main() { | |
| gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0); | |
| _fragCoord = position; | |
| } |