| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #pragma once | |
| #include <tuple> | |
| #include "impeller/base/strings.h" | |
| #include "impeller/geometry/color.h" | |
| #include "impeller/geometry/point.h" | |
| #include "third_party/imgui/imgui.h" | |
| #define IMPELLER_PLAYGROUND_POINT(default_position, radius, color) \ | |
| ({ \ | |
| static impeller::Point position = default_position; \ | |
| static impeller::Point reset_position = default_position; \ | |
| float radius_ = radius; \ | |
| impeller::Color color_ = color; \ | |
| \ | |
| static bool dragging = false; \ | |
| impeller::Point mouse_pos(ImGui::GetMousePos().x, ImGui::GetMousePos().y); \ | |
| static impeller::Point prev_mouse_pos = mouse_pos; \ | |
| \ | |
| if (ImGui::IsKeyPressed(ImGuiKey_R)) { \ | |
| position = reset_position; \ | |
| dragging = false; \ | |
| } \ | |
| \ | |
| bool hovering = position.GetDistance(mouse_pos) < radius_ && \ | |
| position.GetDistance(prev_mouse_pos) < radius_; \ | |
| if (!ImGui::IsMouseDown(0)) { \ | |
| dragging = false; \ | |
| } else if (hovering && ImGui::IsMouseClicked(0)) { \ | |
| dragging = true; \ | |
| } \ | |
| if (dragging) { \ | |
| position += mouse_pos - prev_mouse_pos; \ | |
| } \ | |
| ImGui::GetBackgroundDrawList()->AddCircleFilled( \ | |
| {position.x, position.y}, radius_, \ | |
| ImColor(color_.red, color_.green, color_.blue, \ | |
| (hovering || dragging) ? 0.6f : 0.3f)); \ | |
| if (hovering || dragging) { \ | |
| ImGui::GetBackgroundDrawList()->AddText( \ | |
| {position.x - radius_, position.y + radius_ + 10}, \ | |
| ImColor(color_.red, color.green, color.blue, 1.0f), \ | |
| impeller::SPrintF("x:%0.3f y:%0.3f", position.x, position.y) \ | |
| .c_str()); \ | |
| } \ | |
| prev_mouse_pos = mouse_pos; \ | |
| position; \ | |
| }) | |
| #define IMPELLER_PLAYGROUND_LINE(default_position_a, default_position_b, \ | |
| radius, color_a, color_b) \ | |
| ({ \ | |
| impeller::Point position_a = default_position_a; \ | |
| impeller::Point position_b = default_position_b; \ | |
| float r_ = radius; \ | |
| impeller::Color color_a_ = color_a; \ | |
| impeller::Color color_b_ = color_b; \ | |
| \ | |
| position_a = IMPELLER_PLAYGROUND_POINT(position_a, r_, color_a_); \ | |
| position_b = IMPELLER_PLAYGROUND_POINT(position_b, r_, color_b_); \ | |
| \ | |
| auto dir = (position_b - position_a).Normalize() * r_; \ | |
| auto line_a = position_a + dir; \ | |
| auto line_b = position_b - dir; \ | |
| ImGui::GetBackgroundDrawList()->AddLine( \ | |
| {line_a.x, line_a.y}, {line_b.x, line_b.y}, \ | |
| ImColor(color_b.red, color_b.green, color_b.blue, 0.3f)); \ | |
| \ | |
| std::make_tuple(position_a, position_b); \ | |
| }) |