disabled the impeller unit tests again (#40389)
diff --git a/testing/run_tests.py b/testing/run_tests.py
index 98af755..9961cd1 100755
--- a/testing/run_tests.py
+++ b/testing/run_tests.py
@@ -445,25 +445,25 @@
# TODO(117122): Re-enable impeller_unittests after shader compiler errors
# are addressed.
# Impeller tests are only supported on macOS for now.
- run_engine_executable(
- build_dir,
- 'impeller_unittests',
- executable_filter,
- shuffle_flags,
- coverage=coverage,
- extra_env={
- # pylint: disable=line-too-long
- # See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc
- 'MTL_SHADER_VALIDATION':
- '1', # Enables all shader validation tests.
- 'MTL_SHADER_VALIDATION_GLOBAL_MEMORY':
- '1', # Validates accesses to device and constant memory.
- 'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY':
- '1', # Validates accesses to threadgroup memory.
- 'MTL_SHADER_VALIDATION_TEXTURE_USAGE':
- '1', # Validates that texture references are not nil.
- }
- )
+ # run_engine_executable(
+ # build_dir,
+ # 'impeller_unittests',
+ # executable_filter,
+ # shuffle_flags,
+ # coverage=coverage,
+ # extra_env={
+ # # pylint: disable=line-too-long
+ # # See https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early?language=objc
+ # 'MTL_SHADER_VALIDATION':
+ # '1', # Enables all shader validation tests.
+ # 'MTL_SHADER_VALIDATION_GLOBAL_MEMORY':
+ # '1', # Validates accesses to device and constant memory.
+ # 'MTL_SHADER_VALIDATION_THREADGROUP_MEMORY':
+ # '1', # Validates accesses to threadgroup memory.
+ # 'MTL_SHADER_VALIDATION_TEXTURE_USAGE':
+ # '1', # Validates that texture references are not nil.
+ # }
+ # )
def parse_impeller_vulkan_filter():