blob: 2f0518606ac55a3ce0bbadd40d4cafab3b853c78 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/shader_mask_layer.h"
namespace flutter {
ShaderMaskLayer::ShaderMaskLayer(sk_sp<SkShader> shader,
const SkRect& mask_rect,
SkBlendMode blend_mode)
: shader_(shader),
mask_rect_(mask_rect),
blend_mode_(blend_mode),
render_count_(1) {}
void ShaderMaskLayer::Diff(DiffContext* context, const Layer* old_layer) {
DiffContext::AutoSubtreeRestore subtree(context);
auto* prev = static_cast<const ShaderMaskLayer*>(old_layer);
if (!context->IsSubtreeDirty()) {
FML_DCHECK(prev);
if (shader_ != prev->shader_ || mask_rect_ != prev->mask_rect_ ||
blend_mode_ != prev->blend_mode_) {
context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
}
}
#ifndef SUPPORT_FRACTIONAL_TRANSLATION
context->SetTransform(
RasterCache::GetIntegralTransCTM(context->GetTransform()));
#endif
DiffChildren(context, prev);
context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
}
void ShaderMaskLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
Layer::AutoPrerollSaveLayerState save =
Layer::AutoPrerollSaveLayerState::Create(context);
ContainerLayer::Preroll(context, matrix);
// We always paint with a saveLayer (or a cached rendering),
// so we can always apply opacity in any of those cases.
context->subtree_can_inherit_opacity = true;
SkMatrix child_matrix(matrix);
#ifndef SUPPORT_FRACTIONAL_TRANSLATION
child_matrix = RasterCache::GetIntegralTransCTM(child_matrix);
#endif
if (render_count_ >= kMinimumRendersBeforeCachingFilterLayer) {
TryToPrepareRasterCache(context, this, child_matrix,
RasterCacheLayerStrategy::kLayer);
} else {
render_count_++;
}
}
void ShaderMaskLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint");
FML_DCHECK(needs_painting(context));
AutoCachePaint cache_paint(context);
#ifndef SUPPORT_FRACTIONAL_TRANSLATION
context.internal_nodes_canvas->setMatrix(RasterCache::GetIntegralTransCTM(
context.leaf_nodes_canvas->getTotalMatrix()));
#endif
if (context.raster_cache &&
context.raster_cache->Draw(this, *context.leaf_nodes_canvas,
RasterCacheLayerStrategy::kLayer,
cache_paint.paint())) {
return;
}
Layer::AutoSaveLayer save = Layer::AutoSaveLayer::Create(
context, paint_bounds(), cache_paint.paint());
PaintChildren(context);
SkPaint paint;
paint.setBlendMode(blend_mode_);
paint.setShader(shader_);
context.leaf_nodes_canvas->translate(mask_rect_.left(), mask_rect_.top());
context.leaf_nodes_canvas->drawRect(
SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint);
}
} // namespace flutter