| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <array> |
| #include <memory> |
| |
| #include "impeller/scene/importer/importer.h" |
| |
| #include "flutter/fml/mapping.h" |
| |
| namespace impeller { |
| namespace scene { |
| namespace importer { |
| |
| bool ParseGLTF(const fml::Mapping& source_mapping, fb::MeshT& out_mesh) { |
| // TODO(bdero): Parse source_mapping and populare out_mesh with just the first |
| // mesh in the GLTF. |
| return true; |
| } |
| |
| } // namespace importer |
| } // namespace scene |
| } // namespace impeller |