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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_RASTER_CACHE_UTIL_H_
#define FLUTTER_FLOW_RASTER_CACHE_UTIL_H_
#include "flutter/fml/logging.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
namespace flutter {
struct RasterCacheUtil {
// The default max number of picture and display list raster caches to be
// generated per frame. Generating too many caches in one frame may cause jank
// on that frame. This limit allows us to throttle the cache and distribute
// the work across multiple frames.
static constexpr int kDefaultPictureAndDisplayListCacheLimitPerFrame = 3;
// The ImageFilterLayer might cache the filtered output of this layer
// if the layer remains stable (if it is not animating for instance).
// If the ImageFilterLayer is not the same between rendered frames,
// though, it will cache its children instead and filter their cached
// output on the fly.
// Caching just the children saves the time to render them and also
// avoids a rendering surface switch to draw them.
// Caching the layer itself avoids all of that and additionally avoids
// the cost of applying the filter, but can be worse than caching the
// children if the filter itself is not stable from frame to frame.
// This constant controls how many times we will Preroll and Paint this
// same ImageFilterLayer before we consider the layer and filter to be
// stable enough to switch from caching the children to caching the
// filtered output of this layer.
static constexpr int kMinimumRendersBeforeCachingFilterLayer = 3;
static bool CanRasterizeRect(const SkRect& cull_rect) {
if (cull_rect.isEmpty()) {
// No point in ever rasterizing an empty display list.
return false;
}
if (!cull_rect.isFinite()) {
// Cannot attempt to rasterize into an infinitely large surface.
FML_LOG(INFO) << "Attempted to raster cache non-finite display list";
return false;
}
return true;
}
static SkRect GetDeviceBounds(const SkRect& rect, const SkMatrix& ctm) {
SkRect device_rect;
ctm.mapRect(&device_rect, rect);
return device_rect;
}
static SkRect GetRoundedOutDeviceBounds(const SkRect& rect,
const SkMatrix& ctm) {
SkRect device_rect;
ctm.mapRect(&device_rect, rect);
device_rect.roundOut(&device_rect);
return device_rect;
}
/**
* @brief Snap the translation components of the matrix to integers.
*
* The snapping will only happen if the matrix only has scale and translation
* transformations. This is used, along with GetRoundedOutDeviceBounds, to
* ensure that the textures drawn by the raster cache are exactly aligned to
* physical pixels. Any layers that participate in raster caching must align
* themselves to physical pixels even when not cached to prevent a change in
* apparent location if caching is later applied.
*
* @param ctm the current transformation matrix.
* @return SkMatrix the snapped transformation matrix.
*/
static SkMatrix GetIntegralTransCTM(const SkMatrix& ctm) {
SkMatrix integral;
return ComputeIntegralTransCTM(ctm, &integral) ? integral : ctm;
}
/**
* @brief Snap the translation components of the |in| matrix to integers
* and store the snapped matrix in |out|.
*
* The snapping will only happen if the matrix only has scale and translation
* transformations. This is used, along with GetRoundedOutDeviceBounds, to
* ensure that the textures drawn by the raster cache are exactly aligned to
* physical pixels. Any layers that participate in raster caching must align
* themselves to physical pixels even when not cached to prevent a change in
* apparent location if caching is later applied.
*
* The |out| matrix will not be modified if this method returns false.
*
* @param in the current transformation matrix.
* @param out the storage for the snapped matrix.
* @return true if the integral modification was needed, false otherwise.
*/
static bool ComputeIntegralTransCTM(const SkMatrix& in, SkMatrix* out);
/**
* @brief Snap the translation components of the matrix to integers.
*
* The snapping will only happen if the matrix only has scale and translation
* transformations. This is used, along with GetRoundedOutDeviceBounds, to
* ensure that the textures drawn by the raster cache are exactly aligned to
* physical pixels. Any layers that participate in raster caching must align
* themselves to physical pixels even when not cached to prevent a change in
* apparent location if caching is later applied.
*
* @param ctm the current transformation matrix.
* @return SkM44 the snapped transformation matrix.
*/
static SkM44 GetIntegralTransCTM(const SkM44& ctm) {
SkM44 integral;
return ComputeIntegralTransCTM(ctm, &integral) ? integral : ctm;
}
/**
* @brief Snap the translation components of the |in| matrix to integers
* and store the snapped matrix in |out|.
*
* The snapping will only happen if the matrix only has scale and translation
* transformations. This is used, along with GetRoundedOutDeviceBounds, to
* ensure that the textures drawn by the raster cache are exactly aligned to
* physical pixels. Any layers that participate in raster caching must align
* themselves to physical pixels even when not cached to prevent a change in
* apparent location if caching is later applied.
*
* The |out| matrix will not be modified if this method returns false.
*
* @param in the current transformation matrix.
* @param out the storage for the snapped matrix.
* @return true if the integral modification was needed, false otherwise.
*/
static bool ComputeIntegralTransCTM(const SkM44& in, SkM44* out);
};
} // namespace flutter
#endif // FLUTTER_FLOW_RASTER_CACHE_UTIL_H_