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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_H_
#define FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_H_
#include <chrono>
#include <memory>
#include "flutter/fml/status.h"
#include "flutter/fml/time/time_delta.h"
#include "impeller/core/runtime_types.h"
#include "impeller/core/texture.h"
#include "impeller/geometry/point.h"
#include "impeller/playground/image/compressed_image.h"
#include "impeller/playground/image/decompressed_image.h"
#include "impeller/playground/switches.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/renderer.h"
#include "impeller/runtime_stage/runtime_stage.h"
namespace impeller {
class PlaygroundImpl;
enum class PlaygroundBackend {
kMetal,
kOpenGLES,
kVulkan,
};
constexpr inline RuntimeStageBackend PlaygroundBackendToRuntimeStageBackend(
PlaygroundBackend backend) {
switch (backend) {
case PlaygroundBackend::kMetal:
return RuntimeStageBackend::kMetal;
case PlaygroundBackend::kOpenGLES:
return RuntimeStageBackend::kOpenGLES;
case PlaygroundBackend::kVulkan:
return RuntimeStageBackend::kVulkan;
}
FML_UNREACHABLE();
}
std::string PlaygroundBackendToString(PlaygroundBackend backend);
class Playground {
public:
using SinglePassCallback = std::function<bool(RenderPass& pass)>;
explicit Playground(PlaygroundSwitches switches);
virtual ~Playground();
static bool ShouldOpenNewPlaygrounds();
void SetupContext(PlaygroundBackend backend,
const PlaygroundSwitches& switches);
void SetupWindow();
void TeardownWindow();
bool IsPlaygroundEnabled() const;
Point GetCursorPosition() const;
ISize GetWindowSize() const;
Point GetContentScale() const;
/// @brief Get the amount of time elapsed from the start of the playground's
/// execution.
Scalar GetSecondsElapsed() const;
std::shared_ptr<Context> GetContext() const;
std::shared_ptr<Context> MakeContext() const;
bool OpenPlaygroundHere(const Renderer::RenderCallback& render_callback);
bool OpenPlaygroundHere(SinglePassCallback pass_callback);
static std::shared_ptr<CompressedImage> LoadFixtureImageCompressed(
std::shared_ptr<fml::Mapping> mapping);
static std::optional<DecompressedImage> DecodeImageRGBA(
const std::shared_ptr<CompressedImage>& compressed);
static std::shared_ptr<Texture> CreateTextureForMapping(
const std::shared_ptr<Context>& context,
std::shared_ptr<fml::Mapping> mapping,
bool enable_mipmapping = false);
std::shared_ptr<Texture> CreateTextureForFixture(
const char* fixture_name,
bool enable_mipmapping = false) const;
std::shared_ptr<Texture> CreateTextureCubeForFixture(
std::array<const char*, 6> fixture_names) const;
static bool SupportsBackend(PlaygroundBackend backend);
virtual std::unique_ptr<fml::Mapping> OpenAssetAsMapping(
std::string asset_name) const = 0;
virtual std::string GetWindowTitle() const = 0;
[[nodiscard]] fml::Status SetCapabilities(
const std::shared_ptr<Capabilities>& capabilities);
/// TODO(https://github.com/flutter/flutter/issues/139950): Remove this.
/// Returns true if `OpenPlaygroundHere` will actually render anything.
bool WillRenderSomething() const;
protected:
const PlaygroundSwitches switches_;
virtual bool ShouldKeepRendering() const;
void SetWindowSize(ISize size);
private:
fml::TimeDelta start_time_;
std::unique_ptr<PlaygroundImpl> impl_;
std::shared_ptr<Context> context_;
std::unique_ptr<Renderer> renderer_;
Point cursor_position_;
ISize window_size_ = ISize{1024, 768};
void SetCursorPosition(Point pos);
Playground(const Playground&) = delete;
Playground& operator=(const Playground&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_H_