blob: 00ac140140ccd0e6db4c0a66fb37faedceff33f7 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/shader_archive/shader_archive.h"
#include <array>
#include <string>
#include <utility>
#include "impeller/base/validation.h"
#include "impeller/shader_archive/shader_archive_flatbuffers.h"
namespace impeller {
constexpr ArchiveShaderType ToShaderType(fb::Stage stage) {
switch (stage) {
case fb::Stage::kVertex:
return ArchiveShaderType::kVertex;
case fb::Stage::kFragment:
return ArchiveShaderType::kFragment;
case fb::Stage::kCompute:
return ArchiveShaderType::kCompute;
}
FML_UNREACHABLE();
}
ShaderArchive::ShaderArchive(std::shared_ptr<const fml::Mapping> payload)
: payload_(std::move(payload)) {
if (!payload_ || payload_->GetMapping() == nullptr) {
VALIDATION_LOG << "Shader mapping was absent.";
return;
}
if (!fb::ShaderArchiveBufferHasIdentifier(payload_->GetMapping())) {
VALIDATION_LOG << "Invalid shader archive magic.";
return;
}
auto shader_archive = fb::GetShaderArchive(payload_->GetMapping());
if (!shader_archive) {
return;
}
if (auto items = shader_archive->items()) {
for (auto i = items->begin(), end = items->end(); i != end; i++) {
ShaderKey key;
key.name = i->name()->str();
key.type = ToShaderType(i->stage());
shaders_[key] = std::make_shared<fml::NonOwnedMapping>(
i->mapping()->Data(), i->mapping()->size(),
[payload = payload_](auto, auto) {
// The pointers are into the base payload. Instead of copying the
// data, just hold onto the payload.
});
}
}
is_valid_ = true;
}
ShaderArchive::ShaderArchive(ShaderArchive&&) = default;
ShaderArchive::~ShaderArchive() = default;
bool ShaderArchive::IsValid() const {
return is_valid_;
}
size_t ShaderArchive::GetShaderCount() const {
return shaders_.size();
}
std::shared_ptr<fml::Mapping> ShaderArchive::GetMapping(
ArchiveShaderType type,
std::string name) const {
ShaderKey key;
key.type = type;
key.name = std::move(name);
auto found = shaders_.find(key);
return found == shaders_.end() ? nullptr : found->second;
}
size_t ShaderArchive::IterateAllShaders(
const std::function<bool(ArchiveShaderType type,
const std::string& name,
const std::shared_ptr<fml::Mapping>& mapping)>&
callback) const {
if (!IsValid() || !callback) {
return 0u;
}
size_t count = 0u;
for (const auto& shader : shaders_) {
count++;
if (!callback(shader.first.type, shader.first.name, shader.second)) {
break;
}
}
return count;
}
} // namespace impeller