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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/ui/painting/image_shader.h"
#include "flutter/lib/ui/painting/image_filter.h"
#include "flutter/display_list/effects/color_sources/dl_image_color_source.h"
#include "flutter/lib/ui/painting/display_list_image_gpu.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "third_party/tonic/converter/dart_converter.h"
#include "third_party/tonic/dart_args.h"
#include "third_party/tonic/dart_binding_macros.h"
#include "third_party/tonic/dart_library_natives.h"
using tonic::ToDart;
namespace flutter {
IMPLEMENT_WRAPPERTYPEINFO(ui, ImageShader);
void ImageShader::Create(Dart_Handle wrapper) {
auto res = fml::MakeRefCounted<ImageShader>();
res->AssociateWithDartWrapper(wrapper);
}
Dart_Handle ImageShader::initWithImage(CanvasImage* image,
DlTileMode tmx,
DlTileMode tmy,
int filter_quality_index,
Dart_Handle matrix_handle) {
// CanvasImage should have already checked for a UI thread safe image.
if (!image || !image->image()->isUIThreadSafe()) {
return ToDart("ImageShader constructor called with non-genuine Image.");
}
image_ = image->image();
tonic::Float64List matrix4(matrix_handle);
DlMatrix local_matrix = ToDlMatrix(matrix4);
matrix4.Release();
sampling_is_locked_ = filter_quality_index >= 0;
DlImageSampling sampling =
sampling_is_locked_ ? ImageFilter::SamplingFromIndex(filter_quality_index)
: DlImageSampling::kLinear;
cached_shader_ =
DlColorSource::MakeImage(image_, tmx, tmy, sampling, &local_matrix);
FML_DCHECK(cached_shader_->isUIThreadSafe());
return Dart_Null();
}
std::shared_ptr<DlColorSource> ImageShader::shader(DlImageSampling sampling) {
const DlImageColorSource* image_shader = cached_shader_->asImage();
FML_DCHECK(image_shader);
if (sampling_is_locked_ || sampling == image_shader->sampling()) {
return cached_shader_;
}
return image_shader->WithSampling(sampling);
}
int ImageShader::width() {
return image_->width();
}
int ImageShader::height() {
return image_->height();
}
void ImageShader::dispose() {
cached_shader_.reset();
image_.reset();
ClearDartWrapper();
}
ImageShader::ImageShader() = default;
ImageShader::~ImageShader() = default;
} // namespace flutter