blob: 427da231efed07ad9043a288489d0ea94933c514 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/common/graphics/persistent_cache.h"
#include <memory>
#include "flutter/assets/directory_asset_bundle.h"
#include "flutter/flow/layers/container_layer.h"
#include "flutter/flow/layers/layer.h"
#include "flutter/fml/command_line.h"
#include "flutter/fml/file.h"
#include "flutter/fml/log_settings.h"
#include "flutter/fml/unique_fd.h"
#include "flutter/shell/common/shell_test.h"
#include "flutter/shell/common/switches.h"
#include "flutter/shell/version/version.h"
#include "flutter/testing/testing.h"
namespace flutter {
namespace testing {
using PersistentCacheTest = ShellTest;
static void CheckTextSkData(const sk_sp<SkData>& data,
const std::string& expected) {
std::string data_string(reinterpret_cast<const char*>(data->bytes()),
data->size());
ASSERT_EQ(data_string, expected);
}
static void ResetAssetManager() {
PersistentCache::SetAssetManager(nullptr);
ASSERT_EQ(PersistentCache::GetCacheForProcess()->LoadSkSLs().size(), 0u);
}
static void CheckTwoSkSLsAreLoaded() {
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
}
TEST_F(PersistentCacheTest, CanLoadSkSLsFromAsset) {
// Avoid polluting unit tests output by hiding INFO level logging.
fml::LogSettings warning_only = {fml::kLogWarning};
fml::ScopedSetLogSettings scoped_set_log_settings(warning_only);
// The SkSL key is Base32 encoded. "IE" is the encoding of "A" and "II" is the
// encoding of "B".
//
// The SkSL data is Base64 encoded. "eA==" is the encoding of "x" and "eQ=="
// is the encoding of "y".
const std::string kTestJson =
"{\n"
" \"data\": {\n"
" \"IE\": \"eA==\",\n"
" \"II\": \"eQ==\"\n"
" }\n"
"}\n";
// Temp dir for the asset.
fml::ScopedTemporaryDirectory asset_dir;
auto data = std::make_unique<fml::DataMapping>(
std::vector<uint8_t>{kTestJson.begin(), kTestJson.end()});
fml::WriteAtomically(asset_dir.fd(), PersistentCache::kAssetFileName, *data);
// 1st, test that RunConfiguration::InferFromSettings sets the asset manager.
ResetAssetManager();
auto settings = CreateSettingsForFixture();
settings.assets_path = asset_dir.path();
RunConfiguration::InferFromSettings(settings);
CheckTwoSkSLsAreLoaded();
// 2nd, test that the RunConfiguration constructor sets the asset manager.
// (Android is directly calling that constructor without InferFromSettings.)
ResetAssetManager();
auto asset_manager = std::make_shared<AssetManager>();
RunConfiguration config(nullptr, asset_manager);
asset_manager->PushBack(std::make_unique<DirectoryAssetBundle>(
fml::OpenDirectory(asset_dir.path().c_str(), false,
fml::FilePermission::kRead),
false));
CheckTwoSkSLsAreLoaded();
// 3rd, test the content of the SkSLs in the asset.
{
auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
ASSERT_EQ(shaders.size(), 2u);
// Make sure that the 2 shaders are sorted by their keys. Their keys should
// be "A" and "B" (decoded from "II" and "IE").
if (shaders[0].key->bytes()[0] == 'B') {
std::swap(shaders[0], shaders[1]);
}
CheckTextSkData(shaders[0].key, "A");
CheckTextSkData(shaders[1].key, "B");
CheckTextSkData(shaders[0].value, "x");
CheckTextSkData(shaders[1].value, "y");
}
// Cleanup.
fml::UnlinkFile(asset_dir.fd(), PersistentCache::kAssetFileName);
}
TEST_F(PersistentCacheTest, CanRemoveOldPersistentCache) {
fml::ScopedTemporaryDirectory base_dir;
ASSERT_TRUE(base_dir.fd().is_valid());
fml::CreateDirectory(base_dir.fd(),
{"flutter_engine", GetFlutterEngineVersion(), "skia"},
fml::FilePermission::kReadWrite);
constexpr char kOldEngineVersion[] = "old";
auto old_created = fml::CreateDirectory(
base_dir.fd(), {"flutter_engine", kOldEngineVersion, "skia"},
fml::FilePermission::kReadWrite);
ASSERT_TRUE(old_created.is_valid());
PersistentCache::SetCacheDirectoryPath(base_dir.path());
PersistentCache::ResetCacheForProcess();
auto engine_dir = fml::OpenDirectoryReadOnly(base_dir.fd(), "flutter_engine");
auto current_dir =
fml::OpenDirectoryReadOnly(engine_dir, GetFlutterEngineVersion());
auto old_dir = fml::OpenDirectoryReadOnly(engine_dir, kOldEngineVersion);
ASSERT_TRUE(engine_dir.is_valid());
ASSERT_TRUE(current_dir.is_valid());
ASSERT_FALSE(old_dir.is_valid());
// Cleanup
fml::RemoveFilesInDirectory(base_dir.fd());
}
TEST_F(PersistentCacheTest, CanPurgePersistentCache) {
fml::ScopedTemporaryDirectory base_dir;
ASSERT_TRUE(base_dir.fd().is_valid());
auto cache_dir = fml::CreateDirectory(
base_dir.fd(),
{"flutter_engine", GetFlutterEngineVersion(), "skia", GetSkiaVersion()},
fml::FilePermission::kReadWrite);
PersistentCache::SetCacheDirectoryPath(base_dir.path());
PersistentCache::ResetCacheForProcess();
// Generate a dummy persistent cache.
fml::DataMapping test_data(std::string("test"));
ASSERT_TRUE(fml::WriteAtomically(cache_dir, "test", test_data));
auto file = fml::OpenFileReadOnly(cache_dir, "test");
ASSERT_TRUE(file.is_valid());
// Run engine with purge_persistent_cache to remove the dummy cache.
auto settings = CreateSettingsForFixture();
settings.purge_persistent_cache = true;
auto config = RunConfiguration::InferFromSettings(settings);
std::unique_ptr<Shell> shell = CreateShell(settings);
RunEngine(shell.get(), std::move(config));
// Verify that the dummy is purged.
file = fml::OpenFileReadOnly(cache_dir, "test");
ASSERT_FALSE(file.is_valid());
// Cleanup
fml::RemoveFilesInDirectory(base_dir.fd());
DestroyShell(std::move(shell));
}
TEST_F(PersistentCacheTest, PurgeAllowsFutureSkSLCache) {
sk_sp<SkData> shader_key = SkData::MakeWithCString("key");
sk_sp<SkData> shader_value = SkData::MakeWithCString("value");
std::string shader_filename = PersistentCache::SkKeyToFilePath(*shader_key);
fml::ScopedTemporaryDirectory base_dir;
ASSERT_TRUE(base_dir.fd().is_valid());
PersistentCache::SetCacheDirectoryPath(base_dir.path());
PersistentCache::ResetCacheForProcess();
// Run engine with purge_persistent_cache and cache_sksl.
auto settings = CreateSettingsForFixture();
settings.purge_persistent_cache = true;
settings.cache_sksl = true;
auto config = RunConfiguration::InferFromSettings(settings);
std::unique_ptr<Shell> shell = CreateShell(settings);
RunEngine(shell.get(), std::move(config));
auto persistent_cache = PersistentCache::GetCacheForProcess();
ASSERT_EQ(persistent_cache->LoadSkSLs().size(), 0u);
// Store the cache and verify it's valid.
StorePersistentCache(persistent_cache, *shader_key, *shader_value);
std::promise<bool> io_flushed;
shell->GetTaskRunners().GetIOTaskRunner()->PostTask(
[&io_flushed]() { io_flushed.set_value(true); });
io_flushed.get_future().get(); // Wait for the IO thread to flush the file.
ASSERT_GT(persistent_cache->LoadSkSLs().size(), 0u);
// Cleanup
fml::RemoveFilesInDirectory(base_dir.fd());
DestroyShell(std::move(shell));
}
} // namespace testing
} // namespace flutter