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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/android/image_external_texture_gl.h"
#include <android/hardware_buffer_jni.h>
#include <android/sensor.h>
#include "flutter/common/graphics/texture.h"
#include "flutter/impeller/core/formats.h"
#include "flutter/impeller/display_list/dl_image_impeller.h"
#include "flutter/impeller/toolkit/android/hardware_buffer.h"
#include "flutter/impeller/toolkit/egl/image.h"
#include "flutter/impeller/toolkit/gles/texture.h"
#include "third_party/skia/include/core/SkAlphaType.h"
#include "third_party/skia/include/core/SkColorType.h"
#include "third_party/skia/include/gpu/ganesh/SkImageGanesh.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "third_party/skia/include/gpu/gl/GrGLTypes.h"
namespace flutter {
ImageExternalTextureGL::ImageExternalTextureGL(
int64_t id,
const fml::jni::ScopedJavaGlobalRef<jobject>& image_texture_entry,
const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade)
: ImageExternalTexture(id, image_texture_entry, jni_facade) {}
void ImageExternalTextureGL::Attach(PaintContext& context) {
if (state_ == AttachmentState::kUninitialized) {
// TODO(johnmccurtchan): We currently display the first frame after an
// attach-detach cycle as blank. There seems to be an issue on some
// devices where ImageReaders/Images from before the detach aren't
// valid after the attach. According to Android folks this doesn't
// match the spec. Revisit this in the future.
// See https://github.com/flutter/flutter/issues/142978 and
// https://github.com/flutter/flutter/issues/139039.
state_ = AttachmentState::kAttached;
}
}
void ImageExternalTextureGL::UpdateImage(JavaLocalRef& hardware_buffer,
const SkRect& bounds,
PaintContext& context) {
AHardwareBuffer* latest_hardware_buffer = AHardwareBufferFor(hardware_buffer);
std::optional<HardwareBufferKey> key =
impeller::android::HardwareBuffer::GetSystemUniqueID(
latest_hardware_buffer);
auto existing_image = image_lru_.FindImage(key);
if (existing_image != nullptr) {
dl_image_ = existing_image;
return;
}
auto egl_image = CreateEGLImage(latest_hardware_buffer);
if (!egl_image.is_valid()) {
return;
}
dl_image_ = CreateDlImage(context, bounds, key, std::move(egl_image));
if (key.has_value()) {
gl_entries_.erase(image_lru_.AddImage(dl_image_, key.value()));
}
}
void ImageExternalTextureGL::ProcessFrame(PaintContext& context,
const SkRect& bounds) {
JavaLocalRef image = AcquireLatestImage();
if (image.is_null()) {
return;
}
JavaLocalRef hardware_buffer = HardwareBufferFor(image);
UpdateImage(hardware_buffer, bounds, context);
CloseHardwareBuffer(hardware_buffer);
}
void ImageExternalTextureGL::Detach() {
image_lru_.Clear();
gl_entries_.clear();
}
impeller::UniqueEGLImageKHR ImageExternalTextureGL::CreateEGLImage(
AHardwareBuffer* hardware_buffer) {
if (hardware_buffer == nullptr) {
return impeller::UniqueEGLImageKHR();
}
EGLDisplay display = eglGetCurrentDisplay();
FML_CHECK(display != EGL_NO_DISPLAY);
EGLClientBuffer client_buffer =
impeller::android::GetProcTable().eglGetNativeClientBufferANDROID(
hardware_buffer);
FML_DCHECK(client_buffer != nullptr);
if (client_buffer == nullptr) {
FML_LOG(ERROR) << "eglGetNativeClientBufferAndroid returned null.";
return impeller::UniqueEGLImageKHR();
}
impeller::EGLImageKHRWithDisplay maybe_image =
impeller::EGLImageKHRWithDisplay{
eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
client_buffer, 0),
display};
return impeller::UniqueEGLImageKHR(maybe_image);
}
ImageExternalTextureGLSkia::ImageExternalTextureGLSkia(
const std::shared_ptr<AndroidContextGLSkia>& context,
int64_t id,
const fml::jni::ScopedJavaGlobalRef<jobject>& image_texture_entry,
const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade)
: ImageExternalTextureGL(id, image_texture_entry, jni_facade) {}
void ImageExternalTextureGLSkia::Attach(PaintContext& context) {
if (state_ == AttachmentState::kUninitialized) {
// After this call state_ will be AttachmentState::kAttached and egl_image_
// will have been created if we still have an Image associated with us.
ImageExternalTextureGL::Attach(context);
}
}
void ImageExternalTextureGLSkia::Detach() {
ImageExternalTextureGL::Detach();
}
void ImageExternalTextureGLSkia::BindImageToTexture(
const impeller::UniqueEGLImageKHR& image,
GLuint tex) {
if (!image.is_valid() || tex == 0) {
return;
}
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
(GLeglImageOES)image.get().image);
}
sk_sp<flutter::DlImage> ImageExternalTextureGLSkia::CreateDlImage(
PaintContext& context,
const SkRect& bounds,
std::optional<HardwareBufferKey> id,
impeller::UniqueEGLImageKHR&& egl_image) {
GLuint texture_name;
glGenTextures(1, &texture_name);
auto gl_texture = impeller::GLTexture{texture_name};
impeller::UniqueGLTexture unique_texture;
unique_texture.reset(gl_texture);
BindImageToTexture(egl_image, unique_texture.get().texture_name);
GrGLTextureInfo textureInfo = {
GL_TEXTURE_EXTERNAL_OES, unique_texture.get().texture_name, GL_RGBA8_OES};
auto backendTexture =
GrBackendTextures::MakeGL(1, 1, skgpu::Mipmapped::kNo, textureInfo);
gl_entries_[id.value_or(0)] = GlEntry{.egl_image = std::move(egl_image),
.texture = std::move(unique_texture)};
return DlImage::Make(SkImages::BorrowTextureFrom(
context.gr_context, backendTexture, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr));
}
ImageExternalTextureGLImpeller::ImageExternalTextureGLImpeller(
const std::shared_ptr<impeller::ContextGLES>& context,
int64_t id,
const fml::jni::ScopedJavaGlobalRef<jobject>& image_textury_entry,
const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade)
: ImageExternalTextureGL(id, image_textury_entry, jni_facade),
impeller_context_(context) {}
void ImageExternalTextureGLImpeller::Detach() {}
void ImageExternalTextureGLImpeller::Attach(PaintContext& context) {
if (state_ == AttachmentState::kUninitialized) {
ImageExternalTextureGL::Attach(context);
}
}
sk_sp<flutter::DlImage> ImageExternalTextureGLImpeller::CreateDlImage(
PaintContext& context,
const SkRect& bounds,
std::optional<HardwareBufferKey> id,
impeller::UniqueEGLImageKHR&& egl_image) {
impeller::TextureDescriptor desc;
desc.type = impeller::TextureType::kTextureExternalOES;
desc.storage_mode = impeller::StorageMode::kDevicePrivate;
desc.format = impeller::PixelFormat::kR8G8B8A8UNormInt;
desc.size = {static_cast<int>(bounds.width()),
static_cast<int>(bounds.height())};
desc.mip_count = 1;
auto texture = std::make_shared<impeller::TextureGLES>(
impeller_context_->GetReactor(), desc,
impeller::TextureGLES::IsWrapped::kWrapped);
texture->SetCoordinateSystem(
impeller::TextureCoordinateSystem::kUploadFromHost);
if (!texture->Bind()) {
return nullptr;
}
// Associate the hardware buffer image with the texture.
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
(GLeglImageOES)egl_image.get().image);
gl_entries_[id.value_or(0)] = GlEntry{
.egl_image = std::move(egl_image),
};
return impeller::DlImageImpeller::Make(texture);
}
} // namespace flutter