blob: 23e0b7f84c1236be67d3c0dd99cb80cc0706c21d [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/linux/public/flutter_linux/fl_texture_registrar.h"
#include "flutter/shell/platform/linux/fl_texture_registrar_private.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_pixel_buffer_texture.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_texture_gl.h"
#include "flutter/shell/platform/linux/testing/fl_test.h"
#include "flutter/shell/platform/linux/testing/mock_texture_registrar.h"
#include "gtest/gtest.h"
#include <epoxy/gl.h>
#include <gmodule.h>
#include <pthread.h>
static constexpr uint32_t kBufferWidth = 4u;
static constexpr uint32_t kBufferHeight = 4u;
static constexpr uint32_t kRealBufferWidth = 2u;
static constexpr uint32_t kRealBufferHeight = 2u;
static constexpr uint64_t kThreadCount = 16u;
G_DECLARE_FINAL_TYPE(FlTestRegistrarTexture,
fl_test_registrar_texture,
FL,
TEST_REGISTRAR_TEXTURE,
FlTextureGL)
/// A simple texture.
struct _FlTestRegistrarTexture {
FlTextureGL parent_instance;
};
G_DEFINE_TYPE(FlTestRegistrarTexture,
fl_test_registrar_texture,
fl_texture_gl_get_type())
static gboolean fl_test_registrar_texture_populate(FlTextureGL* texture,
uint32_t* target,
uint32_t* format,
uint32_t* width,
uint32_t* height,
GError** error) {
EXPECT_TRUE(FL_IS_TEST_REGISTRAR_TEXTURE(texture));
EXPECT_EQ(*width, kBufferWidth);
EXPECT_EQ(*height, kBufferHeight);
*target = GL_TEXTURE_2D;
*format = GL_R8;
*width = kRealBufferWidth;
*height = kRealBufferHeight;
return TRUE;
}
static void fl_test_registrar_texture_class_init(
FlTestRegistrarTextureClass* klass) {
FL_TEXTURE_GL_CLASS(klass)->populate = fl_test_registrar_texture_populate;
}
static void fl_test_registrar_texture_init(FlTestRegistrarTexture* self) {}
static FlTestRegistrarTexture* fl_test_registrar_texture_new() {
return FL_TEST_REGISTRAR_TEXTURE(
g_object_new(fl_test_registrar_texture_get_type(), nullptr));
}
static void* add_mock_texture_to_registrar(void* pointer) {
g_return_val_if_fail(FL_TEXTURE_REGISTRAR(pointer), ((void*)NULL));
FlTextureRegistrar* registrar = FL_TEXTURE_REGISTRAR(pointer);
g_autoptr(FlTexture) texture = FL_TEXTURE(fl_test_registrar_texture_new());
fl_texture_registrar_register_texture(registrar, texture);
int64_t* id = static_cast<int64_t*>(malloc(sizeof(int64_t)));
id[0] = fl_texture_get_id(texture);
pthread_exit(id);
}
// Checks can make a mock registrar.
TEST(FlTextureRegistrarTest, MockRegistrar) {
g_autoptr(FlTexture) texture = FL_TEXTURE(fl_test_registrar_texture_new());
g_autoptr(FlMockTextureRegistrar) registrar = fl_mock_texture_registrar_new();
EXPECT_TRUE(FL_IS_MOCK_TEXTURE_REGISTRAR(registrar));
EXPECT_TRUE(fl_texture_registrar_register_texture(
FL_TEXTURE_REGISTRAR(registrar), texture));
EXPECT_EQ(fl_mock_texture_registrar_get_texture(registrar), texture);
EXPECT_TRUE(fl_texture_registrar_mark_texture_frame_available(
FL_TEXTURE_REGISTRAR(registrar), texture));
EXPECT_TRUE(fl_mock_texture_registrar_get_frame_available(registrar));
EXPECT_TRUE(fl_texture_registrar_unregister_texture(
FL_TEXTURE_REGISTRAR(registrar), texture));
EXPECT_EQ(fl_mock_texture_registrar_get_texture(registrar), nullptr);
}
// Test that registering a texture works.
TEST(FlTextureRegistrarTest, RegisterTexture) {
g_autoptr(FlEngine) engine = make_mock_engine();
g_autoptr(FlTextureRegistrar) registrar = fl_texture_registrar_new(engine);
g_autoptr(FlTexture) texture = FL_TEXTURE(fl_test_registrar_texture_new());
EXPECT_FALSE(fl_texture_registrar_unregister_texture(registrar, texture));
EXPECT_TRUE(fl_texture_registrar_register_texture(registrar, texture));
EXPECT_TRUE(fl_texture_registrar_unregister_texture(registrar, texture));
}
// Test that marking a texture frame available works.
TEST(FlTextureRegistrarTest, MarkTextureFrameAvailable) {
g_autoptr(FlEngine) engine = make_mock_engine();
g_autoptr(FlTextureRegistrar) registrar = fl_texture_registrar_new(engine);
g_autoptr(FlTexture) texture = FL_TEXTURE(fl_test_registrar_texture_new());
EXPECT_FALSE(
fl_texture_registrar_mark_texture_frame_available(registrar, texture));
EXPECT_TRUE(fl_texture_registrar_register_texture(registrar, texture));
EXPECT_TRUE(
fl_texture_registrar_mark_texture_frame_available(registrar, texture));
}
// Test the textures can be accessed via multiple threads without
// synchronization issues.
// TODO(robert-ancell): Re-enable when no longer flaky
// https://github.com/flutter/flutter/issues/138197
TEST(FlTextureRegistrarTest,
DISABLED_RegistrarRegisterTextureInMultipleThreads) {
g_autoptr(FlEngine) engine = make_mock_engine();
g_autoptr(FlTextureRegistrar) registrar = fl_texture_registrar_new(engine);
pthread_t threads[kThreadCount];
int64_t ids[kThreadCount];
for (uint64_t t = 0; t < kThreadCount; t++) {
EXPECT_EQ(pthread_create(&threads[t], NULL, add_mock_texture_to_registrar,
(void*)registrar),
0);
}
for (uint64_t t = 0; t < kThreadCount; t++) {
void* id;
pthread_join(threads[t], &id);
ids[t] = static_cast<int64_t*>(id)[0];
free(id);
};
// Check all the textures were created.
for (uint64_t t = 0; t < kThreadCount; t++) {
EXPECT_TRUE(fl_texture_registrar_lookup_texture(registrar, ids[t]) != NULL);
};
}