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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_KEY_HANDLER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_KEY_HANDLER_H_
#include <windows.h>
#include <deque>
#include <map>
#include <memory>
#include <string>
#include "flutter/fml/macros.h"
#include "flutter/shell/platform/common/client_wrapper/include/flutter/binary_messenger.h"
#include "flutter/shell/platform/common/client_wrapper/include/flutter/encodable_value.h"
#include "flutter/shell/platform/common/client_wrapper/include/flutter/method_channel.h"
#include "flutter/shell/platform/windows/keyboard_handler_base.h"
namespace flutter {
// Handles key events.
//
// This class detects whether an incoming event is a redispatched one,
// dispatches native events to delegates and collect their responses,
// and redispatches events unhandled by Flutter back to the system.
// See |KeyboardHook| for more information about dispatching.
//
// This class owns multiple |KeyboardKeyHandlerDelegate|s, which
// implements the exact behavior to asynchronously handle events. In
// reality, this design is only to support sending events through
// "channel" (RawKeyEvent) and "embedder" (KeyEvent) simultaneously,
// the former of which shall be removed after the deprecation window
// of the RawKeyEvent system.
class KeyboardKeyHandler : public KeyboardHandlerBase {
public:
// An interface for concrete definition of how to asynchronously handle key
// events.
class KeyboardKeyHandlerDelegate {
public:
// Defines how to how to asynchronously handle key events.
//
// |KeyboardHook| should invoke |callback| with the response (whether the
// event is handled) later for exactly once.
virtual void KeyboardHook(int key,
int scancode,
int action,
char32_t character,
bool extended,
bool was_down,
KeyEventCallback callback) = 0;
virtual void SyncModifiersIfNeeded(int modifiers_state) = 0;
virtual std::map<uint64_t, uint64_t> GetPressedState() = 0;
virtual ~KeyboardKeyHandlerDelegate();
};
// Create a |KeyboardKeyHandler| by specifying the messenger
// through which the messages are sent.
explicit KeyboardKeyHandler(flutter::BinaryMessenger* messenger);
~KeyboardKeyHandler();
// Init the keyboard channel used to answer to pressed state queries.
void InitKeyboardChannel();
// Add a delegate that handles events received by |KeyboardHook|.
void AddDelegate(std::unique_ptr<KeyboardKeyHandlerDelegate> delegate);
// Synthesize modifier keys events if needed.
void SyncModifiersIfNeeded(int modifiers_state) override;
// Handles a key event.
//
// Returns whether this handler claims to handle the event, which is true if
// and only if the event is a non-synthesized event.
//
// Windows requires a synchronous response of whether a key event should be
// handled, while the query to Flutter is always asynchronous. This is
// resolved by the "redispatching" algorithm: by default, the response to a
// fresh event is always true. The event is then sent to the framework.
// If the framework later decides not to handle the event, this class will
// create an identical event and dispatch it to the system, and remember all
// synthesized events. The fist time an exact event (by |ComputeEventHash|) is
// received in the future, the new event is considered a synthesized one,
// causing |KeyboardHook| to return false to fall back to other keyboard
// handlers.
//
// Whether a non-synthesized event is considered handled by the framework is
// decided by dispatching the event to all delegates, simultaneously,
// unconditionally, in insertion order, and collecting their responses later.
// It's not supported to prevent any delegates to process the events, because
// in reality this will only support 2 hardcoded delegates, and only to
// continue supporting the legacy API (channel) during the deprecation window,
// after which the channel delegate should be removed.
//
// Inherited from |KeyboardHandlerBase|.
void KeyboardHook(int key,
int scancode,
int action,
char32_t character,
bool extended,
bool was_down,
KeyEventCallback callback) override;
// Returns the keyboard pressed state.
//
// Returns the keyboard pressed state. The dictionary contains one entry per
// pressed keys, mapping from the logical key to the physical key.
std::map<uint64_t, uint64_t> GetPressedState() override;
private:
struct PendingEvent {
// Self-incrementing ID attached to an event sent to the framework.
uint64_t sequence_id;
// The number of delegates that haven't replied.
size_t unreplied;
// Whether any replied delegates reported true (handled).
bool any_handled;
// Where to report the delegates' result to.
//
// Typically a callback provided by KeyboardManager32.
KeyEventCallback callback;
};
void ResolvePendingEvent(uint64_t sequence_id, bool handled);
// Called when a method is called on |channel_|;
void HandleMethodCall(
const flutter::MethodCall<EncodableValue>& method_call,
std::unique_ptr<flutter::MethodResult<EncodableValue>> result);
std::vector<std::unique_ptr<KeyboardKeyHandlerDelegate>> delegates_;
// The queue of key events that have been sent to the framework but have not
// yet received a response.
std::deque<std::unique_ptr<PendingEvent>> pending_responds_;
// The sequence_id attached to the last event sent to the framework.
uint64_t last_sequence_id_;
// The Flutter system channel for keyboard state messages.
std::unique_ptr<flutter::MethodChannel<EncodableValue>> channel_;
FML_DISALLOW_COPY_AND_ASSIGN(KeyboardKeyHandler);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_KEYBOARD_KEY_HANDLER_H_