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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#include <chrono>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "flutter/fml/closure.h"
#include "flutter/shell/platform/common/accessibility_bridge.h"
#include "flutter/shell/platform/common/client_wrapper/binary_messenger_impl.h"
#include "flutter/shell/platform/common/client_wrapper/include/flutter/basic_message_channel.h"
#include "flutter/shell/platform/common/incoming_message_dispatcher.h"
#include "flutter/shell/platform/embedder/embedder.h"
#include "flutter/shell/platform/windows/angle_surface_manager.h"
#include "flutter/shell/platform/windows/flutter_project_bundle.h"
#include "flutter/shell/platform/windows/flutter_windows_texture_registrar.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/settings_plugin.h"
#include "flutter/shell/platform/windows/task_runner.h"
#include "flutter/shell/platform/windows/window_proc_delegate_manager.h"
#include "flutter/shell/platform/windows/window_state.h"
#include "third_party/rapidjson/include/rapidjson/document.h"
namespace flutter {
class FlutterWindowsView;
// Update the thread priority for the Windows engine.
static void WindowsPlatformThreadPrioritySetter(
FlutterThreadPriority priority) {
// TODO(99502): Add support for tracing to the windows embedding so we can
// mark thread priorities and success/failure.
switch (priority) {
case FlutterThreadPriority::kBackground: {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
break;
}
case FlutterThreadPriority::kDisplay: {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
break;
}
case FlutterThreadPriority::kRaster: {
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
break;
}
case FlutterThreadPriority::kNormal: {
// For normal or default priority we do not need to set the priority
// class.
break;
}
}
}
// Manages state associated with the underlying FlutterEngine that isn't
// related to its display.
//
// In most cases this will be associated with a FlutterView, but if not will
// run in headless mode.
class FlutterWindowsEngine {
public:
// Creates a new Flutter engine object configured to run |project|.
explicit FlutterWindowsEngine(const FlutterProjectBundle& project);
virtual ~FlutterWindowsEngine();
// Prevent copying.
FlutterWindowsEngine(FlutterWindowsEngine const&) = delete;
FlutterWindowsEngine& operator=(FlutterWindowsEngine const&) = delete;
// Starts running the entrypoint function specifed in the project bundle. If
// unspecified, defaults to main().
//
// Returns false if the engine couldn't be started.
bool Run();
// Starts running the engine with the given entrypoint. If the empty string
// is specified, defaults to the entrypoint function specified in the project
// bundle, or main() if both are unspecified.
//
// Returns false if the engine couldn't be started or if conflicting,
// non-default values are passed here and in the project bundle..
//
// DEPRECATED: Prefer setting the entrypoint in the FlutterProjectBundle
// passed to the constructor and calling the no-parameter overload.
bool Run(std::string_view entrypoint);
// Returns true if the engine is currently running.
bool running() { return engine_ != nullptr; }
// Stops the engine. This invalidates the pointer returned by engine().
//
// Returns false if stopping the engine fails, or if it was not running.
bool Stop();
// Sets the view that is displaying this engine's content.
void SetView(FlutterWindowsView* view);
// The view displaying this engine's content, if any. This will be null for
// headless engines.
FlutterWindowsView* view() { return view_; }
// Returns the currently configured Plugin Registrar.
FlutterDesktopPluginRegistrarRef GetRegistrar();
// Registers |callback| to be called when the plugin registrar is destroyed.
void AddPluginRegistrarDestructionCallback(
FlutterDesktopOnPluginRegistrarDestroyed callback,
FlutterDesktopPluginRegistrarRef registrar);
// Sets switches member to the given switches.
void SetSwitches(const std::vector<std::string>& switches);
FlutterDesktopMessengerRef messenger() { return messenger_.get(); }
IncomingMessageDispatcher* message_dispatcher() {
return message_dispatcher_.get();
}
TaskRunner* task_runner() { return task_runner_.get(); }
FlutterWindowsTextureRegistrar* texture_registrar() {
return texture_registrar_.get();
}
// The ANGLE surface manager object. If this is nullptr, then we are
// rendering using software instead of OpenGL.
AngleSurfaceManager* surface_manager() { return surface_manager_.get(); }
std::weak_ptr<AccessibilityBridge> accessibility_bridge() {
return accessibility_bridge_;
}
WindowProcDelegateManager* window_proc_delegate_manager() {
return window_proc_delegate_manager_.get();
}
// Informs the engine that the window metrics have changed.
void SendWindowMetricsEvent(const FlutterWindowMetricsEvent& event);
// Informs the engine of an incoming pointer event.
void SendPointerEvent(const FlutterPointerEvent& event);
// Informs the engine of an incoming key event.
void SendKeyEvent(const FlutterKeyEvent& event,
FlutterKeyEventCallback callback,
void* user_data);
// Sends the given message to the engine, calling |reply| with |user_data|
// when a response is received from the engine if they are non-null.
bool SendPlatformMessage(const char* channel,
const uint8_t* message,
const size_t message_size,
const FlutterDesktopBinaryReply reply,
void* user_data);
// Sends the given data as the response to an earlier platform message.
void SendPlatformMessageResponse(
const FlutterDesktopMessageResponseHandle* handle,
const uint8_t* data,
size_t data_length);
// Callback passed to Flutter engine for notifying window of platform
// messages.
void HandlePlatformMessage(const FlutterPlatformMessage*);
// Informs the engine that the system font list has changed.
void ReloadSystemFonts();
// Informs the engine that a new frame is needed to redraw the content.
void ScheduleFrame();
// Set the callback that is called when the next frame is drawn.
void SetNextFrameCallback(fml::closure callback);
// Attempts to register the texture with the given |texture_id|.
bool RegisterExternalTexture(int64_t texture_id);
// Attempts to unregister the texture with the given |texture_id|.
bool UnregisterExternalTexture(int64_t texture_id);
// Notifies the engine about a new frame being available for the
// given |texture_id|.
bool MarkExternalTextureFrameAvailable(int64_t texture_id);
// Invoke on the embedder's vsync callback to schedule a frame.
void OnVsync(intptr_t baton);
// Dispatches a semantics action to the specified semantics node.
bool DispatchSemanticsAction(uint64_t id,
FlutterSemanticsAction action,
fml::MallocMapping data);
// Informs the engine that the semantics enabled state has changed.
void UpdateSemanticsEnabled(bool enabled);
// Returns true if the semantics tree is enabled.
bool semantics_enabled() const { return semantics_enabled_; }
// Update the high contrast feature state.
void UpdateHighContrastEnabled(bool enabled);
// Returns the flags for all currently enabled accessibility features
int EnabledAccessibilityFeatures() const;
// Returns true if the high contrast feature is enabled.
bool high_contrast_enabled() const { return high_contrast_enabled_; }
// Returns the native accessibility node with the given id.
gfx::NativeViewAccessible GetNativeAccessibleFromId(AccessibilityNodeId id);
// Register a root isolate create callback.
//
// The root isolate create callback is invoked at creation of the root Dart
// isolate in the app. This may be used to be notified that execution of the
// main Dart entrypoint is about to begin, and is used by test infrastructure
// to register a native function resolver that can register and resolve
// functions marked as native in the Dart code.
//
// This must be called before calling |Run|.
void SetRootIsolateCreateCallback(const fml::closure& callback) {
root_isolate_create_callback_ = callback;
}
// Returns the executable name for this process or "Flutter" if unknown.
std::string GetExecutableName() const;
// Updates accessibility, e.g. switch to high contrast mode
void UpdateAccessibilityFeatures(FlutterAccessibilityFeature flags);
private:
// Allows swapping out embedder_api_ calls in tests.
friend class EngineModifier;
// Sends system locales to the engine.
//
// Should be called just after the engine is run, and after any relevant
// system changes.
void SendSystemLocales();
// The handle to the embedder.h engine instance.
FLUTTER_API_SYMBOL(FlutterEngine) engine_ = nullptr;
FlutterEngineProcTable embedder_api_ = {};
std::unique_ptr<FlutterProjectBundle> project_;
// AOT data, if any.
UniqueAotDataPtr aot_data_;
// The view displaying the content running in this engine, if any.
FlutterWindowsView* view_ = nullptr;
// Task runner for tasks posted from the engine.
std::unique_ptr<TaskRunner> task_runner_;
// The plugin messenger handle given to API clients.
std::unique_ptr<FlutterDesktopMessenger> messenger_;
// A wrapper around messenger_ for interacting with client_wrapper-level APIs.
std::unique_ptr<BinaryMessengerImpl> messenger_wrapper_;
// Message dispatch manager for messages from engine_.
std::unique_ptr<IncomingMessageDispatcher> message_dispatcher_;
// The plugin registrar handle given to API clients.
std::unique_ptr<FlutterDesktopPluginRegistrar> plugin_registrar_;
// The texture registrar.
std::unique_ptr<FlutterWindowsTextureRegistrar> texture_registrar_;
// Resolved OpenGL functions used by external texture implementations.
GlProcs gl_procs_ = {};
// An object used for intializing Angle and creating / destroying render
// surfaces. Surface creation functionality requires a valid render_target.
// May be nullptr if ANGLE failed to initialize.
std::unique_ptr<AngleSurfaceManager> surface_manager_;
// The settings plugin.
std::unique_ptr<SettingsPlugin> settings_plugin_;
// Callbacks to be called when the engine (and thus the plugin registrar) is
// being destroyed.
std::map<FlutterDesktopOnPluginRegistrarDestroyed,
FlutterDesktopPluginRegistrarRef>
plugin_registrar_destruction_callbacks_;
// The approximate time between vblank events.
std::chrono::nanoseconds FrameInterval();
// The start time used to align frames.
std::chrono::nanoseconds start_time_ = std::chrono::nanoseconds::zero();
// An override of the frame interval used by EngineModifier for testing.
std::optional<std::chrono::nanoseconds> frame_interval_override_ =
std::nullopt;
bool semantics_enabled_ = false;
bool high_contrast_enabled_ = false;
std::shared_ptr<AccessibilityBridge> accessibility_bridge_;
// The manager for WindowProc delegate registration and callbacks.
std::unique_ptr<WindowProcDelegateManager> window_proc_delegate_manager_;
// The root isolate creation callback.
fml::closure root_isolate_create_callback_;
// The on frame drawn callback.
fml::closure next_frame_callback_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_