| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/command.h" |
| |
| #include <utility> |
| |
| #include "impeller/base/validation.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/renderer/vertex_descriptor.h" |
| |
| namespace impeller { |
| |
| bool Command::BindVertices(const VertexBuffer& buffer) { |
| if (buffer.index_type == IndexType::kUnknown) { |
| VALIDATION_LOG << "Cannot bind vertex buffer with an unknown index type."; |
| return false; |
| } |
| |
| vertex_buffers = {buffer.vertex_buffer}; |
| vertex_buffer_count = 1u; |
| element_count = buffer.vertex_count; |
| index_buffer = buffer.index_buffer; |
| index_type = buffer.index_type; |
| return true; |
| } |
| |
| bool Command::BindResource(ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| const ShaderMetadata* metadata, |
| BufferView view) { |
| FML_DCHECK(slot.ext_res_0 != VertexDescriptor::kReservedVertexBufferIndex); |
| if (!view) { |
| return false; |
| } |
| BufferResource resouce = BufferResource(metadata, std::move(view)); |
| return BindBuffer(stage, slot, std::move(resouce)); |
| } |
| |
| bool Command::BindDynamicResource(ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| std::unique_ptr<ShaderMetadata> metadata, |
| BufferView view) { |
| FML_DCHECK(slot.ext_res_0 != VertexDescriptor::kReservedVertexBufferIndex); |
| if (!view) { |
| return false; |
| } |
| BufferResource resouce = |
| BufferResource::MakeDynamic(std::move(metadata), std::move(view)); |
| |
| return BindBuffer(stage, slot, std::move(resouce)); |
| } |
| |
| bool Command::BindResource(ShaderStage stage, |
| DescriptorType type, |
| const SampledImageSlot& slot, |
| const ShaderMetadata* metadata, |
| std::shared_ptr<const Texture> texture, |
| const std::unique_ptr<const Sampler>& sampler) { |
| if (!sampler) { |
| return false; |
| } |
| if (!texture || !texture->IsValid()) { |
| return false; |
| } |
| TextureResource resource = TextureResource(metadata, std::move(texture)); |
| return BindTexture(stage, slot, std::move(resource), sampler); |
| } |
| |
| bool Command::BindDynamicResource( |
| ShaderStage stage, |
| DescriptorType type, |
| const SampledImageSlot& slot, |
| std::unique_ptr<ShaderMetadata> metadata, |
| std::shared_ptr<const Texture> texture, |
| const std::unique_ptr<const Sampler>& sampler) { |
| if (!sampler) { |
| return false; |
| } |
| if (!texture || !texture->IsValid()) { |
| return false; |
| } |
| TextureResource resource = |
| TextureResource::MakeDynamic(std::move(metadata), std::move(texture)); |
| return BindTexture(stage, slot, std::move(resource), sampler); |
| } |
| |
| bool Command::BindBuffer(ShaderStage stage, |
| const ShaderUniformSlot& slot, |
| BufferResource resource) { |
| BufferAndUniformSlot data = |
| BufferAndUniformSlot{.slot = slot, .view = std::move(resource)}; |
| |
| switch (stage) { |
| case ShaderStage::kVertex: |
| vertex_bindings.buffers.push_back(std::move(data)); |
| return true; |
| case ShaderStage::kFragment: |
| fragment_bindings.buffers.push_back(std::move(data)); |
| return true; |
| case ShaderStage::kCompute: |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; |
| case ShaderStage::kUnknown: |
| return false; |
| } |
| |
| return false; |
| } |
| |
| bool Command::BindTexture(ShaderStage stage, |
| const SampledImageSlot& slot, |
| TextureResource resource, |
| const std::unique_ptr<const Sampler>& sampler) { |
| TextureAndSampler data = TextureAndSampler{ |
| .slot = slot, |
| .texture = std::move(resource), |
| .sampler = &sampler, |
| }; |
| |
| switch (stage) { |
| case ShaderStage::kVertex: |
| vertex_bindings.sampled_images.push_back(std::move(data)); |
| return true; |
| case ShaderStage::kFragment: |
| fragment_bindings.sampled_images.push_back((std::move(data))); |
| return true; |
| case ShaderStage::kCompute: |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; |
| case ShaderStage::kUnknown: |
| return false; |
| } |
| } |
| |
| } // namespace impeller |