blob: bb2350b8ee327a6353a23468a8a12a49a88fb7ae [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu_surface_gl.h"
#include "flutter/fml/arraysize.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/trace_event.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
// These are common defines present on all OpenGL headers. However, we don't
// want to perform GL header reasolution on each platform we support. So just
// define these upfront. It is unlikely we will need more. But, if we do, we can
// add the same here.
#define GPU_GL_RGBA8 0x8058
#define GPU_GL_RGBA4 0x8056
#define GPU_GL_RGB565 0x8D62
#ifdef ERROR
#undef ERROR
#endif
namespace shell {
// Default maximum number of budgeted resources in the cache.
static const int kGrCacheMaxCount = 8192;
// Default maximum number of bytes of GPU memory of budgeted resources in the
// cache.
static const size_t kGrCacheMaxByteSize = 512 * (1 << 20);
GPUSurfaceGL::GPUSurfaceGL(GPUSurfaceGLDelegate* delegate)
: delegate_(delegate), weak_factory_(this) {
if (!delegate_->GLContextMakeCurrent()) {
FML_LOG(ERROR)
<< "Could not make the context current to setup the gr context.";
return;
}
GrContextOptions options;
options.fAvoidStencilBuffers = true;
// To get video playback on the widest range of devices, we limit Skia to
// ES2 shading language when the ES3 external image extension is missing.
options.fPreferExternalImagesOverES3 = true;
auto context = GrContext::MakeGL(GrGLMakeNativeInterface(), options);
if (context == nullptr) {
FML_LOG(ERROR) << "Failed to setup Skia Gr context.";
return;
}
context_ = std::move(context);
context_->setResourceCacheLimits(kGrCacheMaxCount, kGrCacheMaxByteSize);
delegate_->GLContextClearCurrent();
valid_ = true;
}
GPUSurfaceGL::~GPUSurfaceGL() {
if (!valid_) {
return;
}
if (!delegate_->GLContextMakeCurrent()) {
FML_LOG(ERROR) << "Could not make the context current to destroy the "
"GrContext resources.";
return;
}
onscreen_surface_ = nullptr;
context_->releaseResourcesAndAbandonContext();
context_ = nullptr;
delegate_->GLContextClearCurrent();
}
bool GPUSurfaceGL::IsValid() {
return valid_;
}
static SkColorType FirstSupportedColorType(GrContext* context,
GrGLenum* format) {
#define RETURN_IF_RENDERABLE(x, y) \
if (context->colorTypeSupportedAsSurface((x))) { \
*format = (y); \
return (x); \
}
RETURN_IF_RENDERABLE(kRGBA_8888_SkColorType, GPU_GL_RGBA8);
RETURN_IF_RENDERABLE(kARGB_4444_SkColorType, GPU_GL_RGBA4);
RETURN_IF_RENDERABLE(kRGB_565_SkColorType, GPU_GL_RGB565);
return kUnknown_SkColorType;
}
static sk_sp<SkSurface> WrapOnscreenSurface(GrContext* context,
const SkISize& size,
intptr_t fbo) {
GrGLenum format;
const SkColorType color_type = FirstSupportedColorType(context, &format);
GrGLFramebufferInfo framebuffer_info = {};
framebuffer_info.fFBOID = static_cast<GrGLuint>(fbo);
framebuffer_info.fFormat = format;
GrBackendRenderTarget render_target(size.fWidth, // width
size.fHeight, // height
0, // sample count
0, // stencil bits (TODO)
framebuffer_info // framebuffer info
);
sk_sp<SkColorSpace> colorspace = nullptr;
SkSurfaceProps surface_props(
SkSurfaceProps::InitType::kLegacyFontHost_InitType);
return SkSurface::MakeFromBackendRenderTarget(
context, // gr context
render_target, // render target
GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, // origin
color_type, // color type
colorspace, // colorspace
&surface_props // surface properties
);
}
static sk_sp<SkSurface> CreateOffscreenSurface(GrContext* context,
const SkISize& size) {
const SkImageInfo image_info =
SkImageInfo::MakeN32(size.fWidth, size.fHeight, kOpaque_SkAlphaType);
const SkSurfaceProps surface_props(
SkSurfaceProps::InitType::kLegacyFontHost_InitType);
return SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, image_info, 0,
kBottomLeft_GrSurfaceOrigin,
&surface_props);
}
bool GPUSurfaceGL::CreateOrUpdateSurfaces(const SkISize& size) {
if (onscreen_surface_ != nullptr &&
size == SkISize::Make(onscreen_surface_->width(),
onscreen_surface_->height())) {
// Surface size appears unchanged. So bail.
return true;
}
// We need to do some updates.
TRACE_EVENT0("flutter", "UpdateSurfacesSize");
// Either way, we need to get rid of previous surface.
onscreen_surface_ = nullptr;
offscreen_surface_ = nullptr;
if (size.isEmpty()) {
FML_LOG(ERROR) << "Cannot create surfaces of empty size.";
return false;
}
sk_sp<SkSurface> onscreen_surface, offscreen_surface;
onscreen_surface =
WrapOnscreenSurface(context_.get(), size, delegate_->GLContextFBO());
if (onscreen_surface == nullptr) {
// If the onscreen surface could not be wrapped. There is absolutely no
// point in moving forward.
FML_LOG(ERROR) << "Could not wrap onscreen surface.";
return false;
}
if (delegate_->UseOffscreenSurface()) {
offscreen_surface = CreateOffscreenSurface(context_.get(), size);
if (offscreen_surface == nullptr) {
FML_LOG(ERROR) << "Could not create offscreen surface.";
return false;
}
}
onscreen_surface_ = std::move(onscreen_surface);
offscreen_surface_ = std::move(offscreen_surface);
return true;
}
std::unique_ptr<SurfaceFrame> GPUSurfaceGL::AcquireFrame(const SkISize& size) {
if (delegate_ == nullptr) {
return nullptr;
}
if (!delegate_->GLContextMakeCurrent()) {
FML_LOG(ERROR)
<< "Could not make the context current to acquire the frame.";
return nullptr;
}
sk_sp<SkSurface> surface = AcquireRenderSurface(size);
if (surface == nullptr) {
return nullptr;
}
SurfaceFrame::SubmitCallback submit_callback =
[weak = weak_factory_.GetWeakPtr()](const SurfaceFrame& surface_frame,
SkCanvas* canvas) {
return weak ? weak->PresentSurface(canvas) : false;
};
return std::make_unique<SurfaceFrame>(surface, submit_callback);
}
bool GPUSurfaceGL::PresentSurface(SkCanvas* canvas) {
if (delegate_ == nullptr || canvas == nullptr || context_ == nullptr) {
return false;
}
if (offscreen_surface_ != nullptr) {
TRACE_EVENT0("flutter", "CopyTextureOnscreen");
SkPaint paint;
onscreen_surface_->getCanvas()->drawImage(
offscreen_surface_->makeImageSnapshot(), 0, 0, &paint);
}
{
TRACE_EVENT0("flutter", "SkCanvas::Flush");
onscreen_surface_->getCanvas()->flush();
}
if (!delegate_->GLContextPresent()) {
return false;
}
if (delegate_->GLContextFBOResetAfterPresent()) {
auto current_size =
SkISize::Make(onscreen_surface_->width(), onscreen_surface_->height());
// The FBO has changed, ask the delegate for the new FBO and do a surface
// re-wrap.
auto new_onscreen_surface = WrapOnscreenSurface(
context_.get(), current_size, delegate_->GLContextFBO());
if (!new_onscreen_surface) {
return false;
}
onscreen_surface_ = std::move(new_onscreen_surface);
}
return true;
}
sk_sp<SkSurface> GPUSurfaceGL::AcquireRenderSurface(const SkISize& size) {
if (!CreateOrUpdateSurfaces(size)) {
return nullptr;
}
return offscreen_surface_ != nullptr ? offscreen_surface_ : onscreen_surface_;
}
GrContext* GPUSurfaceGL::GetContext() {
return context_.get();
}
} // namespace shell