| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_COMMON_PERSISTENT_CACHE_H_ | |
| #define FLUTTER_SHELL_COMMON_PERSISTENT_CACHE_H_ | |
| #include <memory> | |
| #include <mutex> | |
| #include <set> | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/synchronization/thread_annotations.h" | |
| #include "flutter/fml/task_runner.h" | |
| #include "flutter/fml/unique_fd.h" | |
| #include "third_party/skia/include/gpu/GrContextOptions.h" | |
| namespace flutter { | |
| class PersistentCache : public GrContextOptions::PersistentCache { | |
| public: | |
| // Mutable static switch that can be set before GetCacheForProcess. If true, | |
| // we'll only read existing caches but not generate new ones. Some clients | |
| // (e.g., embedded devices) prefer generating persistent cache files for the | |
| // specific device beforehand, and ship them as readonly files in OTA | |
| // packages. | |
| static bool gIsReadOnly; | |
| static PersistentCache* GetCacheForProcess(); | |
| static void SetCacheDirectoryPath(std::string path); | |
| ~PersistentCache() override; | |
| void AddWorkerTaskRunner(fml::RefPtr<fml::TaskRunner> task_runner); | |
| void RemoveWorkerTaskRunner(fml::RefPtr<fml::TaskRunner> task_runner); | |
| // Whether Skia tries to store any shader into this persistent cache after | |
| // |ResetStoredNewShaders| is called. This flag is usually reset before each | |
| // frame so we can know if Skia tries to compile new shaders in that frame. | |
| bool StoredNewShaders() const { return stored_new_shaders_; } | |
| void ResetStoredNewShaders() { stored_new_shaders_ = false; } | |
| void DumpSkp(const SkData& data); | |
| bool IsDumpingSkp() const { return is_dumping_skp_; } | |
| void SetIsDumpingSkp(bool value) { is_dumping_skp_ = value; } | |
| private: | |
| static std::string cache_base_path_; | |
| const bool is_read_only_; | |
| std::shared_ptr<fml::UniqueFD> cache_directory_; | |
| mutable std::mutex worker_task_runners_mutex_; | |
| std::multiset<fml::RefPtr<fml::TaskRunner>> worker_task_runners_ | |
| FML_GUARDED_BY(worker_task_runners_mutex_); | |
| bool stored_new_shaders_ = false; | |
| bool is_dumping_skp_ = false; | |
| bool IsValid() const; | |
| PersistentCache(bool read_only = false); | |
| // |GrContextOptions::PersistentCache| | |
| sk_sp<SkData> load(const SkData& key) override; | |
| // |GrContextOptions::PersistentCache| | |
| void store(const SkData& key, const SkData& data) override; | |
| fml::RefPtr<fml::TaskRunner> GetWorkerTaskRunner() const; | |
| FML_DISALLOW_COPY_AND_ASSIGN(PersistentCache); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_COMMON_PERSISTENT_CACHE_H_ |