| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ | |
| #define FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ | |
| #include "flutter/flow/embedded_views.h" | |
| #include "flutter/fml/macros.h" | |
| #include "third_party/skia/include/core/SkMatrix.h" | |
| #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | |
| namespace flutter { | |
| class GPUSurfaceGLDelegate { | |
| public: | |
| // Called to make the main GL context current on the current thread. | |
| virtual bool GLContextMakeCurrent() = 0; | |
| // Called to clear the current GL context on the thread. This may be called on | |
| // either the GPU or IO threads. | |
| virtual bool GLContextClearCurrent() = 0; | |
| // Called to present the main GL surface. This is only called for the main GL | |
| // context and not any of the contexts dedicated for IO. | |
| virtual bool GLContextPresent() = 0; | |
| // The ID of the main window bound framebuffer. Typically FBO0. | |
| virtual intptr_t GLContextFBO() const = 0; | |
| // The rendering subsystem assumes that the ID of the main window bound | |
| // framebuffer remains constant throughout. If this assumption in incorrect, | |
| // embedders are required to return true from this method. In such cases, | |
| // GLContextFBO() will be called again to acquire the new FBO ID for rendering | |
| // subsequent frames. | |
| virtual bool GLContextFBOResetAfterPresent() const; | |
| // Create an offscreen surface to render into before onscreen composition. | |
| virtual bool UseOffscreenSurface() const; | |
| // A transformation applied to the onscreen surface before the canvas is | |
| // flushed. | |
| virtual SkMatrix GLContextSurfaceTransformation() const; | |
| // Get a reference to the external views embedder. This happens on the same | |
| // thread that the renderer is operating on. | |
| virtual flutter::ExternalViewEmbedder* GetExternalViewEmbedder(); | |
| sk_sp<const GrGLInterface> GetGLInterface() const; | |
| // TODO(chinmaygarde): The presence of this method is to work around the fact | |
| // that not all platforms can accept a custom GL proc table. Migrate all | |
| // platforms to move GL proc resolution to the embedder and remove this | |
| // method. | |
| static sk_sp<const GrGLInterface> GetDefaultPlatformGLInterface(); | |
| using GLProcResolver = | |
| std::function<void* /* proc name */ (const char* /* proc address */)>; | |
| // Provide a custom GL proc resolver. If no such resolver is present, Skia | |
| // will attempt to do GL proc address resolution on its own. Embedders that | |
| // have specific opinions on GL API selection or need to add their own | |
| // instrumentation to specific GL calls can specify custom GL functions | |
| // here. | |
| virtual GLProcResolver GetGLProcResolver() const; | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ |