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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
layout(location = 0) uniform float iTime;
layout(location = 1) uniform vec2 iResolution;
layout(location = 0) out vec4 fragColor;
void main() {
vec2 uv = gl_FragCoord.xy/iResolution;
float t = 4 * iTime;
vec3 col = 0.5 + 0.5*cos(t + uv.xyx + vec3(0,1,4));
fragColor = vec4(col,1.0);
}