| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <impeller/types.glsl> | |
| uniform sampler2D glyph_atlas_sampler; | |
| uniform FragInfo { | |
| vec4 text_color; | |
| } | |
| frag_info; | |
| in vec2 v_uv; | |
| in float v_has_color; | |
| out vec4 frag_color; | |
| void main() { | |
| vec4 value = texture(glyph_atlas_sampler, v_uv); | |
| if (v_has_color != 1.0) { | |
| value = value.aaaa; | |
| } | |
| frag_color = value * frag_info.text_color; | |
| } |