| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <impeller/types.glsl> | |
| uniform sampler2D texture_sampler; | |
| uniform FragInfo { | |
| float alpha; | |
| } | |
| frag_info; | |
| in vec2 v_texture_coords; | |
| out vec4 frag_color; | |
| void main() { | |
| vec4 sampled = texture(texture_sampler, v_texture_coords); | |
| frag_color = sampled * frag_info.alpha; | |
| } |