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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/compiler/spirv_compiler.h"
#include <array>
#include "impeller/compiler/logger.h"
#include "impeller/compiler/types.h"
namespace impeller {
namespace compiler {
SPIRVCompiler::SPIRVCompiler(const SourceOptions& options,
std::shared_ptr<const fml::Mapping> sources)
: options_(options), sources_(std::move(sources)) {}
SPIRVCompiler::~SPIRVCompiler() = default;
std::shared_ptr<fml::Mapping> SPIRVCompiler::CompileToSPV(
std::stringstream& stream,
const shaderc::CompileOptions& spirv_options) const {
if (!sources_ || sources_->GetMapping() == nullptr) {
COMPILER_ERROR(stream) << "Invalid sources for SPIRV Compiler.";
return nullptr;
}
shaderc::Compiler spv_compiler;
if (!spv_compiler.IsValid()) {
COMPILER_ERROR(stream) << "Could not initialize the "
<< SourceLanguageToString(options_.source_language)
<< " to SPIRV compiler.";
return nullptr;
}
const auto shader_kind = ToShaderCShaderKind(options_.type);
if (shader_kind == shaderc_shader_kind::shaderc_glsl_infer_from_source) {
COMPILER_ERROR(stream) << "Could not figure out shader stage.";
return nullptr;
}
auto result = std::make_shared<shaderc::SpvCompilationResult>(
spv_compiler.CompileGlslToSpv(
reinterpret_cast<const char*>(sources_->GetMapping()), // source_text
sources_->GetSize(), // source_text_size
shader_kind, // shader_kind
options_.file_name.c_str(), // input_file_name
options_.entry_point_name.c_str(), // entry_point_name
spirv_options // options
));
if (result->GetCompilationStatus() !=
shaderc_compilation_status::shaderc_compilation_status_success) {
COMPILER_ERROR(stream) << SourceLanguageToString(options_.source_language)
<< " to SPIRV failed; "
<< ShaderCErrorToString(
result->GetCompilationStatus())
<< ". " << result->GetNumErrors() << " error(s) and "
<< result->GetNumWarnings() << " warning(s).";
// It should normally be enough to check that there are errors or warnings,
// but some cases result in no errors or warnings and still have an error
// message. If there's a message we should print it.
if (result->GetNumErrors() > 0 || result->GetNumWarnings() > 0 ||
!result->GetErrorMessage().empty()) {
COMPILER_ERROR_NO_PREFIX(stream) << result->GetErrorMessage();
}
return nullptr;
}
if (!result) {
COMPILER_ERROR(stream) << "Could not fetch SPIRV from compile job.";
return nullptr;
}
const auto data_length = (result->cend() - result->cbegin()) *
sizeof(decltype(result)::element_type::element_type);
return std::make_unique<fml::NonOwnedMapping>(
reinterpret_cast<const uint8_t*>(result->cbegin()), //
data_length, //
[result](auto, auto) {} //
);
}
std::string SPIRVCompiler::GetSourcePrefix() const {
std::stringstream stream;
stream << options_.file_name << ": ";
return stream.str();
}
static void SetDefaultLimitations(shaderc::CompileOptions& compiler_opts) {
using Limit = std::pair<shaderc_limit, int>;
static constexpr std::array<Limit, 83> limits = {
Limit{shaderc_limit::shaderc_limit_max_lights, 8},
Limit{shaderc_limit::shaderc_limit_max_clip_planes, 6},
Limit{shaderc_limit::shaderc_limit_max_texture_units, 2},
Limit{shaderc_limit::shaderc_limit_max_texture_coords, 8},
Limit{shaderc_limit::shaderc_limit_max_vertex_attribs, 16},
Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_components, 4096},
Limit{shaderc_limit::shaderc_limit_max_varying_floats, 60},
Limit{shaderc_limit::shaderc_limit_max_vertex_texture_image_units, 16},
Limit{shaderc_limit::shaderc_limit_max_combined_texture_image_units, 80},
Limit{shaderc_limit::shaderc_limit_max_texture_image_units, 16},
Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_components, 1024},
Limit{shaderc_limit::shaderc_limit_max_draw_buffers, 8},
Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_vectors, 256},
Limit{shaderc_limit::shaderc_limit_max_varying_vectors, 15},
Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_vectors, 256},
Limit{shaderc_limit::shaderc_limit_max_vertex_output_vectors, 16},
Limit{shaderc_limit::shaderc_limit_max_fragment_input_vectors, 15},
Limit{shaderc_limit::shaderc_limit_min_program_texel_offset, -8},
Limit{shaderc_limit::shaderc_limit_max_program_texel_offset, 7},
Limit{shaderc_limit::shaderc_limit_max_clip_distances, 8},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_x, 65535},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_y, 65535},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_z, 65535},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_x, 1024},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_y, 1024},
Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_z, 64},
Limit{shaderc_limit::shaderc_limit_max_compute_uniform_components, 512},
Limit{shaderc_limit::shaderc_limit_max_compute_texture_image_units, 16},
Limit{shaderc_limit::shaderc_limit_max_compute_image_uniforms, 8},
Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counters, 8},
Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counter_buffers, 1},
Limit{shaderc_limit::shaderc_limit_max_varying_components, 60},
Limit{shaderc_limit::shaderc_limit_max_vertex_output_components, 64},
Limit{shaderc_limit::shaderc_limit_max_geometry_input_components, 64},
Limit{shaderc_limit::shaderc_limit_max_geometry_output_components, 128},
Limit{shaderc_limit::shaderc_limit_max_fragment_input_components, 128},
Limit{shaderc_limit::shaderc_limit_max_image_units, 8},
Limit{shaderc_limit::
shaderc_limit_max_combined_image_units_and_fragment_outputs,
8},
Limit{shaderc_limit::shaderc_limit_max_combined_shader_output_resources,
8},
Limit{shaderc_limit::shaderc_limit_max_image_samples, 0},
Limit{shaderc_limit::shaderc_limit_max_vertex_image_uniforms, 0},
Limit{shaderc_limit::shaderc_limit_max_tess_control_image_uniforms, 0},
Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_image_uniforms, 0},
Limit{shaderc_limit::shaderc_limit_max_geometry_image_uniforms, 0},
Limit{shaderc_limit::shaderc_limit_max_fragment_image_uniforms, 8},
Limit{shaderc_limit::shaderc_limit_max_combined_image_uniforms, 8},
Limit{shaderc_limit::shaderc_limit_max_geometry_texture_image_units, 16},
Limit{shaderc_limit::shaderc_limit_max_geometry_output_vertices, 256},
Limit{shaderc_limit::shaderc_limit_max_geometry_total_output_components,
1024},
Limit{shaderc_limit::shaderc_limit_max_geometry_uniform_components, 512},
Limit{shaderc_limit::shaderc_limit_max_geometry_varying_components, 60},
Limit{shaderc_limit::shaderc_limit_max_tess_control_input_components,
128},
Limit{shaderc_limit::shaderc_limit_max_tess_control_output_components,
128},
Limit{shaderc_limit::shaderc_limit_max_tess_control_texture_image_units,
16},
Limit{shaderc_limit::shaderc_limit_max_tess_control_uniform_components,
1024},
Limit{
shaderc_limit::shaderc_limit_max_tess_control_total_output_components,
4096},
Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_input_components,
128},
Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_output_components,
128},
Limit{
shaderc_limit::shaderc_limit_max_tess_evaluation_texture_image_units,
16},
Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_uniform_components,
1024},
Limit{shaderc_limit::shaderc_limit_max_tess_patch_components, 120},
Limit{shaderc_limit::shaderc_limit_max_patch_vertices, 32},
Limit{shaderc_limit::shaderc_limit_max_tess_gen_level, 64},
Limit{shaderc_limit::shaderc_limit_max_viewports, 16},
Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counters, 0},
Limit{shaderc_limit::shaderc_limit_max_tess_control_atomic_counters, 0},
Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_atomic_counters,
0},
Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counters, 0},
Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counters, 8},
Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counters, 8},
Limit{shaderc_limit::shaderc_limit_max_atomic_counter_bindings, 1},
Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counter_buffers, 0},
Limit{
shaderc_limit::shaderc_limit_max_tess_control_atomic_counter_buffers,
0},
Limit{shaderc_limit::
shaderc_limit_max_tess_evaluation_atomic_counter_buffers,
0},
Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counter_buffers,
0},
Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counter_buffers,
0},
Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counter_buffers,
1},
Limit{shaderc_limit::shaderc_limit_max_atomic_counter_buffer_size, 32},
Limit{shaderc_limit::shaderc_limit_max_transform_feedback_buffers, 4},
Limit{shaderc_limit::
shaderc_limit_max_transform_feedback_interleaved_components,
64},
Limit{shaderc_limit::shaderc_limit_max_cull_distances, 8},
Limit{shaderc_limit::shaderc_limit_max_combined_clip_and_cull_distances,
8},
Limit{shaderc_limit::shaderc_limit_max_samples, 4},
};
for (auto& [limit, value] : limits) {
compiler_opts.SetLimit(limit, value);
}
}
static void SetBindingBaseOffset(shaderc::CompileOptions& options) {
constexpr uint32_t kBindingBaseOffset = 64;
static const shaderc_uniform_kind kUniformKinds[] = {
shaderc_uniform_kind::shaderc_uniform_kind_sampler,
shaderc_uniform_kind::shaderc_uniform_kind_texture,
shaderc_uniform_kind::shaderc_uniform_kind_image,
shaderc_uniform_kind::shaderc_uniform_kind_buffer, // UBOs
shaderc_uniform_kind::shaderc_uniform_kind_storage_buffer, // SSBOs
};
for (size_t i = 0u; i < sizeof(kUniformKinds) / sizeof(shaderc_uniform_kind);
i++) {
options.SetBindingBaseForStage(
shaderc_shader_kind::shaderc_fragment_shader, //
kUniformKinds[i], //
kBindingBaseOffset //
);
}
}
//------------------------------------------------------------------------------
/// @brief Wraps a shared includer so unique includers may be created to
/// satisfy the shaderc API. This is a simple proxy object and does
/// nothing.
///
class UniqueIncluder final : public shaderc::CompileOptions::IncluderInterface {
public:
static std::unique_ptr<UniqueIncluder> Make(
std::shared_ptr<Includer> includer) {
return std::unique_ptr<UniqueIncluder>(
new UniqueIncluder(std::move(includer)));
}
// |shaderc::CompileOptions::IncluderInterface|
~UniqueIncluder() = default;
// |shaderc::CompileOptions::IncluderInterface|
shaderc_include_result* GetInclude(const char* requested_source,
shaderc_include_type type,
const char* requesting_source,
size_t include_depth) override {
return includer_->GetInclude(requested_source, //
type, //
requesting_source, //
include_depth //
);
}
// |shaderc::CompileOptions::IncluderInterface|
void ReleaseInclude(shaderc_include_result* data) override {
return includer_->ReleaseInclude(data);
}
private:
std::shared_ptr<Includer> includer_;
explicit UniqueIncluder(std::shared_ptr<Includer> includer)
: includer_(std::move(includer)) {
FML_CHECK(includer_);
}
FML_DISALLOW_COPY_AND_ASSIGN(UniqueIncluder);
};
shaderc::CompileOptions SPIRVCompilerOptions::BuildShadercOptions() const {
shaderc::CompileOptions options;
SetDefaultLimitations(options);
SetBindingBaseOffset(options);
options.SetAutoBindUniforms(true);
options.SetAutoMapLocations(true);
options.SetOptimizationLevel(optimization_level);
if (generate_debug_info) {
options.SetGenerateDebugInfo();
}
if (source_langauge.has_value()) {
options.SetSourceLanguage(source_langauge.value());
}
if (source_profile.has_value()) {
options.SetForcedVersionProfile(source_profile->version,
source_profile->profile);
}
if (target.has_value()) {
options.SetTargetEnvironment(target->env, target->version);
options.SetTargetSpirv(target->spirv_version);
}
for (const auto& macro : macro_definitions) {
options.AddMacroDefinition(macro);
}
if (includer) {
options.SetIncluder(UniqueIncluder::Make(includer));
}
return options;
}
} // namespace compiler
} // namespace impeller