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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "impeller/core/formats.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/path.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/geometry/point.h"
#include "impeller/geometry/rect.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkColorType.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkRRect.h"
#include "third_party/skia/include/core/SkRSXform.h"
namespace impeller {
namespace skia_conversions {
Rect ToRect(const SkRect& rect);
std::optional<Rect> ToRect(const SkRect* rect);
std::vector<Rect> ToRects(const SkRect tex[], int count);
std::vector<Point> ToPoints(const SkPoint points[], int count);
Point ToPoint(const SkPoint& point);
Color ToColor(const SkColor& color);
std::vector<Matrix> ToRSXForms(const SkRSXform xform[], int count);
PathBuilder::RoundingRadii ToRoundingRadii(const SkRRect& rrect);
Path ToPath(const SkPath& path);
Path ToPath(const SkRRect& rrect);
std::optional<impeller::PixelFormat> ToPixelFormat(SkColorType type);
} // namespace skia_conversions
} // namespace impeller