blob: db0d0fcb148fc7d653f57435298c521cabfdd6fe [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:test/bootstrap/browser.dart';
import 'package:test/test.dart';
import 'package:ui/src/engine.dart';
import 'package:ui/ui.dart';
import 'package:web_engine_tester/golden_tester.dart';
void main() {
internalBootstrapBrowserTest(() => testMain);
}
Future<void> testMain() async {
const Rect region = Rect.fromLTWH(0, 0, 300, 300);
late BitmapCanvas canvas;
late BitmapCanvas domCanvas;
setUp(() {
canvas = BitmapCanvas(region, RenderStrategy());
// setting isInsideSvgFilterTree true forces use of DOM canvas
domCanvas = BitmapCanvas(region, RenderStrategy()..isInsideSvgFilterTree = true);
});
tearDown(() {
canvas.rootElement.remove();
domCanvas.rootElement.remove();
});
test('draws lines with varying strokeWidth', () async {
paintLines(canvas);
domDocument.body!.append(canvas.rootElement);
await matchGoldenFile('canvas_lines_thickness.png', region: region);
});
test('draws lines with varying strokeWidth with dom canvas', () async {
paintLines(domCanvas);
domDocument.body!.append(domCanvas.rootElement);
await matchGoldenFile('canvas_lines_thickness_dom_canvas.png', region: region);
});
test('draws lines with negative Offset values with dom canvas', () async {
// test rendering lines correctly with negative offset when using DOM
final SurfacePaintData paintWithStyle = SurfacePaintData()
..color = 0xFFE91E63 // Colors.pink
..style = PaintingStyle.stroke
..strokeWidth = 16
..strokeCap = StrokeCap.round;
// canvas.drawLine ignores paint.style (defaults to fill) according to api docs.
// expect lines are rendered the same regardless of the set paint.style
final SurfacePaintData paintWithoutStyle = SurfacePaintData()
..color = 0xFF4CAF50 // Colors.green
..strokeWidth = 16
..strokeCap = StrokeCap.round;
// test vertical, horizontal, and diagonal lines
final List<Offset> points = <Offset>[
const Offset(-25, 50), const Offset(45, 50),
const Offset(100, -25), const Offset(100, 200),
const Offset(-150, -145), const Offset(100, 200),
];
final List<Offset> shiftedPoints = points.map((Offset point) => point.translate(20, 20)).toList();
paintLinesFromPoints(domCanvas, paintWithStyle, points);
paintLinesFromPoints(domCanvas, paintWithoutStyle, shiftedPoints);
domDocument.body!.append(domCanvas.rootElement);
await matchGoldenFile('canvas_lines_with_negative_offset.png', region: region);
});
test('drawLines method respects strokeCap with dom canvas', () async {
final SurfacePaintData paintStrokeCapRound = SurfacePaintData()
..color = 0xFFE91E63 // Colors.pink
..strokeWidth = 16
..strokeCap = StrokeCap.round;
final SurfacePaintData paintStrokeCapSquare = SurfacePaintData()
..color = 0xFF4CAF50 // Colors.green
..strokeWidth = 16
..strokeCap = StrokeCap.square;
final SurfacePaintData paintStrokeCapButt = SurfacePaintData()
..color = 0xFFFF9800 // Colors.orange
..strokeWidth = 16
..strokeCap = StrokeCap.butt;
// test vertical, horizontal, and diagonal lines
final List<Offset> points = <Offset>[
const Offset(5, 50), const Offset(45, 50),
const Offset(100, 5), const Offset(100, 200),
const Offset(5, 10), const Offset(100, 200),
];
final List<Offset> shiftedPoints = points.map((Offset point) => point.translate(50, 50)).toList();
final List<Offset> twiceShiftedPoints = shiftedPoints.map((Offset point) => point.translate(50, 50)).toList();
paintLinesFromPoints(domCanvas, paintStrokeCapRound, points);
paintLinesFromPoints(domCanvas, paintStrokeCapSquare, shiftedPoints);
paintLinesFromPoints(domCanvas, paintStrokeCapButt, twiceShiftedPoints);
domDocument.body!.append(domCanvas.rootElement);
await matchGoldenFile('canvas_lines_with_strokeCap.png', region: region);
});
}
void paintLines(BitmapCanvas canvas) {
final SurfacePaintData nullPaint = SurfacePaintData()
..strokeWidth = 1.0
..style = PaintingStyle.stroke;
final SurfacePaintData paint1 = SurfacePaintData()
..color = 0xFF9E9E9E // Colors.grey
..strokeWidth = 1.0
..style = PaintingStyle.stroke;
final SurfacePaintData paint2 = SurfacePaintData()
..color = 0x7fff0000
..strokeWidth = 1.0
..style = PaintingStyle.stroke;
final SurfacePaintData paint3 = SurfacePaintData()
..color = 0xFF4CAF50 //Colors.green
..strokeWidth = 1.0
..style = PaintingStyle.stroke;
// Draw markers around 100x100 box
canvas.drawLine(const Offset(50, 40), const Offset(148, 40), nullPaint);
canvas.drawLine(const Offset(50, 50), const Offset(52, 50), paint1);
canvas.drawLine(const Offset(150, 50), const Offset(148, 50), paint1);
canvas.drawLine(const Offset(50, 150), const Offset(52, 150), paint1);
canvas.drawLine(const Offset(150, 150), const Offset(148, 150), paint1);
// Draw diagonal
canvas.drawLine(const Offset(50, 50), const Offset(150, 150), paint2);
// Draw horizontal
paint3.strokeWidth = 1.0;
paint3.color = 0xFFFF0000;
canvas.drawLine(const Offset(50, 55), const Offset(150, 55), paint3);
paint3.strokeWidth = 2.0;
paint3.color = 0xFF2196F3; // Colors.blue;
canvas.drawLine(const Offset(50, 60), const Offset(150, 60), paint3);
paint3.strokeWidth = 4.0;
paint3.color = 0xFFFF9800; // Colors.orange;
canvas.drawLine(const Offset(50, 70), const Offset(150, 70), paint3);
}
void paintLinesFromPoints(BitmapCanvas canvas, SurfacePaintData paint, List<Offset> points) {
// points list contains pairs of Offset points, so for loop step is 2
for (int i = 0; i < points.length - 1; i += 2) {
canvas.drawLine(points[i], points[i + 1], paint);
}
}