blob: fa10a460ee1e695e9b55523de24350dc8b8ac915 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/contents/filters/yuv_to_rgb_filter_contents.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/anonymous_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/geometry/matrix.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/sampler_library.h"
namespace impeller {
// clang-format off
constexpr Matrix kMatrixBT601LimitedRange = {
1.164, 1.164, 1.164, 0.0,
0.0, -0.392, 2.017, 0.0,
1.596, -0.813, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
constexpr Matrix kMatrixBT601FullRange = {
1.0, 1.0, 1.0, 0.0,
0.0, -0.344, 1.772, 0.0,
1.402, -0.714, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
// clang-format on
YUVToRGBFilterContents::YUVToRGBFilterContents() = default;
YUVToRGBFilterContents::~YUVToRGBFilterContents() = default;
void YUVToRGBFilterContents::SetYUVColorSpace(YUVColorSpace yuv_color_space) {
yuv_color_space_ = yuv_color_space;
}
std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
const FilterInput::Vector& inputs,
const ContentContext& renderer,
const Entity& entity,
const Matrix& effect_transform,
const Rect& coverage,
const std::optional<Rect>& coverage_hint) const {
if (inputs.size() < 2) {
return std::nullopt;
}
using VS = YUVToRGBFilterPipeline::VertexShader;
using FS = YUVToRGBFilterPipeline::FragmentShader;
auto y_input_snapshot =
inputs[0]->GetSnapshot("YUVToRGB(Y)", renderer, entity);
auto uv_input_snapshot =
inputs[1]->GetSnapshot("YUVToRGB(UV)", renderer, entity);
if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
return std::nullopt;
}
if (y_input_snapshot->texture->GetTextureDescriptor().format !=
PixelFormat::kR8UNormInt ||
uv_input_snapshot->texture->GetTextureDescriptor().format !=
PixelFormat::kR8G8UNormInt) {
return std::nullopt;
}
//----------------------------------------------------------------------------
/// Create AnonymousContents for rendering.
///
RenderProc render_proc = [y_input_snapshot, uv_input_snapshot,
yuv_color_space = yuv_color_space_](
const ContentContext& renderer,
const Entity& entity, RenderPass& pass) -> bool {
Command cmd;
cmd.label = "YUV to RGB Filter";
cmd.stencil_reference = entity.GetStencilDepth();
auto options = OptionsFromPassAndEntity(pass, entity);
cmd.pipeline = renderer.GetYUVToRGBFilterPipeline(options);
auto size = y_input_snapshot->texture->GetSize();
VertexBufferBuilder<VS::PerVertexData> vtx_builder;
vtx_builder.AddVertices({
{Point(0, 0)},
{Point(1, 0)},
{Point(1, 1)},
{Point(0, 0)},
{Point(1, 1)},
{Point(0, 1)},
});
auto& host_buffer = pass.GetTransientsBuffer();
auto vtx_buffer = vtx_builder.CreateVertexBuffer(host_buffer);
cmd.BindVertices(vtx_buffer);
VS::FrameInfo frame_info;
frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation() * y_input_snapshot->transform *
Matrix::MakeScale(Vector2(size));
frame_info.texture_sampler_y_coord_scale =
y_input_snapshot->texture->GetYCoordScale();
FS::FragInfo frag_info;
frag_info.yuv_color_space = static_cast<Scalar>(yuv_color_space);
switch (yuv_color_space) {
case YUVColorSpace::kBT601LimitedRange:
frag_info.matrix = kMatrixBT601LimitedRange;
break;
case YUVColorSpace::kBT601FullRange:
frag_info.matrix = kMatrixBT601FullRange;
break;
}
auto sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
FS::BindYTexture(cmd, y_input_snapshot->texture, sampler);
FS::BindUvTexture(cmd, uv_input_snapshot->texture, sampler);
FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
return pass.AddCommand(std::move(cmd));
};
CoverageProc coverage_proc =
[coverage](const Entity& entity) -> std::optional<Rect> {
return coverage.TransformBounds(entity.GetTransformation());
};
auto contents = AnonymousContents::Make(render_proc, coverage_proc);
Entity sub_entity;
sub_entity.SetContents(std::move(contents));
sub_entity.SetStencilDepth(entity.GetStencilDepth());
sub_entity.SetBlendMode(entity.GetBlendMode());
return sub_entity;
}
} // namespace impeller