blob: deb0ce8dd342d2a4c6592e2f72f2678ba28de59d [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "impeller/entity/geometry/geometry.h"
namespace impeller {
class PointFieldGeometry : public Geometry {
public:
PointFieldGeometry(std::vector<Point> points, Scalar radius, bool round);
~PointFieldGeometry();
static size_t ComputeCircleDivisions(Scalar scaled_radius, bool round);
private:
// |Geometry|
GeometryResult GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) override;
// |Geometry|
GeometryResult GetPositionUVBuffer(Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) override;
// |Geometry|
GeometryVertexType GetVertexType() const override;
// |Geometry|
std::optional<Rect> GetCoverage(const Matrix& transform) const override;
GeometryResult GetPositionBufferGPU(
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass,
std::optional<Rect> texture_coverage = std::nullopt,
std::optional<Matrix> effect_transform = std::nullopt);
std::optional<VertexBufferBuilder<SolidFillVertexShader::PerVertexData>>
GetPositionBufferCPU(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass);
std::vector<Point> points_;
Scalar radius_;
bool round_;
FML_DISALLOW_COPY_AND_ASSIGN(PointFieldGeometry);
};
} // namespace impeller