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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <optional>
#include <variant>
#include <vector>
#include "impeller/entity/contents/contents.h"
#include "impeller/entity/entity.h"
#include "impeller/geometry/rect.h"
namespace impeller {
class ContentContext;
class FilterContents;
/// `FilterInput` is a lazy/single eval `Snapshot` which may be shared across
/// filter parameters and used to evaluate input coverage.
///
/// A `FilterInput` can be re-used for any filter inputs across an entity's
/// filter graph without repeating subpasses unnecessarily.
///
/// Filters may decide to not evaluate inputs in situations where they won't
/// contribute to the filter's output texture.
class FilterInput {
public:
using Ref = std::shared_ptr<FilterInput>;
using Vector = std::vector<FilterInput::Ref>;
using Variant = std::variant<std::shared_ptr<FilterContents>,
std::shared_ptr<Contents>,
std::shared_ptr<Texture>,
Rect>;
virtual ~FilterInput();
static FilterInput::Ref Make(Variant input, bool msaa_enabled = true);
static FilterInput::Ref Make(std::shared_ptr<Texture> input,
Matrix local_transform);
static FilterInput::Vector Make(std::initializer_list<Variant> inputs);
virtual Variant GetInput() const = 0;
virtual std::optional<Snapshot> GetSnapshot(
const std::string& label,
const ContentContext& renderer,
const Entity& entity,
std::optional<Rect> coverage_limit = std::nullopt) const = 0;
std::optional<Rect> GetLocalCoverage(const Entity& entity) const;
virtual std::optional<Rect> GetCoverage(const Entity& entity) const = 0;
/// @brief Get the local transform of this filter input. This transform is
/// relative to the `Entity` transform space.
virtual Matrix GetLocalTransform(const Entity& entity) const;
/// @brief Get the transform of this `FilterInput`. This is equivalent to
/// calling `entity.GetTransformation() * GetLocalTransform()`.
virtual Matrix GetTransform(const Entity& entity) const;
/// @see `Contents::PopulateGlyphAtlas`
virtual void PopulateGlyphAtlas(
const std::shared_ptr<LazyGlyphAtlas>& lazy_glyph_atlas,
Scalar scale);
/// @brief Returns `true` unless this input is a `FilterInput`, which may
/// take other inputs.
virtual bool IsLeaf() const;
/// @brief Replaces the inputs of all leaf `FilterContents` with a new set
/// of `inputs`.
/// @see `FilterInput::IsLeaf`
virtual void SetLeafInputs(const FilterInput::Vector& inputs);
/// @brief Sets the effect transform of filter inputs.
virtual void SetEffectTransform(const Matrix& matrix);
/// @brief Turns on subpass mode for filter inputs.
virtual void SetIsForSubpass(bool is_for_subpass);
};
} // namespace impeller