blob: 5e8413ef98f9c94a5a137266dc1542635fd00133 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform f16sampler2D texture_sampler;
uniform FragInfo {
float16_t x_tile_mode;
float16_t y_tile_mode;
}
frag_info;
in highp vec2 v_texture_coords;
IMPELLER_MAYBE_FLAT in float16_t v_alpha;
out f16vec4 frag_color;
void main() {
frag_color =
IPHalfSampleWithTileMode(texture_sampler, // sampler
v_texture_coords, // texture coordinates
frag_info.x_tile_mode, // x tile mode
frag_info.y_tile_mode // y tile mode
) *
v_alpha;
}