[Impeller] Implements gaussian blur that scales down before applying the blur (#47576)

A partial implementation of the new gaussian blur effect.  This should perform enough of the code to start getting some performance numbers.

Known outstanding problems:
  1) The edges of the blur are clipped.   I have notes on how I plan on expanding render space in the PR.
  1) Animating the sigma causes some "jumping around artifacts" resulting from the downsampling (maybe the discrete nature of texture pixel size?)
  1) Coverage hints are ignored.  I think depth tests will make that not much of an issue.
  1) We aren't ping ponging textures yet
  1) The snapshot's transform is ignored.

issue: https://github.com/flutter/flutter/issues/131580

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
16 files changed
tree: 798257c484402f39c0f94896725f17bff73307c7
  1. .github/
  2. assets/
  3. benchmarking/
  4. build/
  5. ci/
  6. common/
  7. display_list/
  8. docs/
  9. examples/
  10. flow/
  11. flutter_frontend_server/
  12. flutter_vma/
  13. fml/
  14. impeller/
  15. lib/
  16. runtime/
  17. shell/
  18. skia/
  19. sky/
  20. testing/
  21. third_party/
  22. tools/
  23. vulkan/
  24. wasm/
  25. web_sdk/
  26. .ci.yaml
  27. .clang-format
  28. .clang-tidy
  29. .gitattributes
  30. .gitignore
  31. .pylintrc
  32. .style.yapf
  33. analysis_options.yaml
  34. AUTHORS
  35. BUILD.gn
  36. CODEOWNERS
  37. CONTRIBUTING.md
  38. DEPS
  39. Doxyfile
  40. LICENSE
  41. README.md
README.md

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