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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <string>
#include "flutter/fml/logging.h"
#include "impeller/core/buffer_view.h"
#include "impeller/core/formats.h"
#include "impeller/core/sampler.h"
#include "impeller/core/shader_types.h"
#include "impeller/core/texture.h"
namespace impeller {
//------------------------------------------------------------------------------
/// @brief An interface for binding resources. This is implemented by
/// |Command| and |ComputeCommand| to make GPU resources available
/// to a given command's pipeline.
///
struct ResourceBinder {
virtual ~ResourceBinder() = default;
virtual bool BindResource(ShaderStage stage,
const ShaderUniformSlot& slot,
const ShaderMetadata& metadata,
const BufferView& view) = 0;
virtual bool BindResource(ShaderStage stage,
const SampledImageSlot& slot,
const ShaderMetadata& metadata,
const std::shared_ptr<const Texture>& texture,
const std::shared_ptr<const Sampler>& sampler) = 0;
};
} // namespace impeller