blob: 4d9a90f89646479c84a264a3ae629f6afca6b5ef [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/color.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
highp vec2 start_point;
highp vec2 end_point;
float tile_mode;
vec4 decal_border_color;
float texture_sampler_y_coord_scale;
float alpha;
vec2 half_texel;
}
frag_info;
highp in vec2 v_position;
out vec4 frag_color;
void main() {
vec2 start_to_end = frag_info.end_point - frag_info.start_point;
vec2 start_to_position = v_position - frag_info.start_point;
float t =
dot(start_to_position, start_to_end) / dot(start_to_end, start_to_end);
frag_color =
IPSampleLinearWithTileMode(texture_sampler, //
vec2(t, 0.5), //
frag_info.texture_sampler_y_coord_scale, //
frag_info.half_texel, //
frag_info.tile_mode, //
frag_info.decal_border_color);
frag_color = IPPremultiply(frag_color) * frag_info.alpha;
}