blob: 26e5f73f713b5c4d3307598bc53f030b0c1daebc [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/conversions.glsl>
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
float texture_sampler_y_coord_scale;
float16_t alpha;
}
frame_info;
in vec2 position;
in vec2 texture_coords;
out vec2 v_texture_coords;
IMPELLER_MAYBE_FLAT out float16_t v_alpha;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
v_alpha = frame_info.alpha;
v_texture_coords =
IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale);
}