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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <vector>
#include "flutter/fml/macros.h"
#include "impeller/renderer/render_target.h"
#include "impeller/scene/camera.h"
#include "impeller/scene/node.h"
#include "impeller/scene/scene_context.h"
namespace impeller {
namespace scene {
class Scene {
public:
Scene() = delete;
explicit Scene(std::shared_ptr<SceneContext> scene_context);
~Scene();
Node& GetRoot();
bool Render(const RenderTarget& render_target,
const Matrix& camera_transform);
bool Render(const RenderTarget& render_target, const Camera& camera);
private:
std::shared_ptr<SceneContext> scene_context_;
Node root_;
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
};
} // namespace scene
} // namespace impeller