blob: f9ecc73d6cdf568021ecdf2ffb8f25489a98af78 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <filesystem>
#include <system_error>
#include "flutter/fml/backtrace.h"
#include "flutter/fml/command_line.h"
#include "flutter/fml/file.h"
#include "flutter/fml/mapping.h"
#include "impeller/compiler/compiler.h"
#include "impeller/compiler/runtime_stage_data.h"
#include "impeller/compiler/shader_bundle.h"
#include "impeller/compiler/source_options.h"
#include "impeller/compiler/switches.h"
#include "impeller/compiler/types.h"
#include "impeller/compiler/utilities.h"
namespace impeller {
namespace compiler {
static Reflector::Options CreateReflectorOptions(const SourceOptions& options,
const Switches& switches) {
Reflector::Options reflector_options;
reflector_options.target_platform = options.target_platform;
reflector_options.entry_point_name = options.entry_point_name;
reflector_options.shader_name =
InferShaderNameFromPath(switches.source_file_name);
reflector_options.header_file_name = Utf8FromPath(
std::filesystem::path{switches.reflection_header_name}.filename());
return reflector_options;
}
/// Run the shader compiler to geneate SkSL reflection data.
/// If there is an error, prints error text and returns `nullptr`.
static std::shared_ptr<RuntimeStageData::Shader> CompileSkSL(
std::shared_ptr<fml::Mapping> source_file_mapping,
const Switches& switches) {
auto options = switches.CreateSourceOptions(TargetPlatform::kSkSL);
Reflector::Options sksl_reflector_options =
CreateReflectorOptions(options, switches);
sksl_reflector_options.target_platform = TargetPlatform::kSkSL;
Compiler sksl_compiler =
Compiler(std::move(source_file_mapping), options, sksl_reflector_options);
if (!sksl_compiler.IsValid()) {
std::cerr << "Compilation to SkSL failed." << std::endl;
std::cerr << sksl_compiler.GetErrorMessages() << std::endl;
return nullptr;
}
return sksl_compiler.GetReflector()->GetRuntimeStageShaderData();
}
static bool OutputIPLR(
const Switches& switches,
const std::shared_ptr<fml::Mapping>& source_file_mapping) {
FML_DCHECK(switches.iplr);
RuntimeStageData stages;
std::shared_ptr<RuntimeStageData::Shader> sksl_shader;
if (TargetPlatformBundlesSkSL(switches.SelectDefaultTargetPlatform())) {
sksl_shader = CompileSkSL(source_file_mapping, switches);
if (!sksl_shader) {
return false;
}
stages.AddShader(sksl_shader);
}
for (const auto& platform : switches.PlatformsToCompile()) {
if (platform == TargetPlatform::kSkSL) {
// Already handled above.
continue;
}
SourceOptions options = switches.CreateSourceOptions(platform);
// Invoke the compiler and generate reflection data for a single shader.
Reflector::Options reflector_options =
CreateReflectorOptions(options, switches);
Compiler compiler(source_file_mapping, options, reflector_options);
if (!compiler.IsValid()) {
std::cerr << "Compilation failed." << std::endl;
std::cerr << compiler.GetErrorMessages() << std::endl;
return false;
}
auto reflector = compiler.GetReflector();
if (reflector == nullptr) {
std::cerr << "Could not create reflector." << std::endl;
return false;
}
auto stage_data = reflector->GetRuntimeStageShaderData();
if (!stage_data) {
std::cerr << "Runtime stage information was nil." << std::endl;
return false;
}
stages.AddShader(stage_data);
}
auto stage_data_mapping = switches.json_format ? stages.CreateJsonMapping()
: stages.CreateMapping();
if (!stage_data_mapping) {
std::cerr << "Runtime stage data could not be created." << std::endl;
return false;
}
if (!fml::WriteAtomically(*switches.working_directory, //
Utf8FromPath(switches.sl_file_name).c_str(), //
*stage_data_mapping //
)) {
std::cerr << "Could not write file to " << switches.sl_file_name
<< std::endl;
return false;
}
// Tools that consume the runtime stage data expect the access mode to
// be 0644.
if (!SetPermissiveAccess(switches.sl_file_name)) {
return false;
}
return true;
}
static bool OutputSLFile(const Compiler& compiler, const Switches& switches) {
// --------------------------------------------------------------------------
/// 2. Output the source file. When in IPLR/RuntimeStage mode, output the
/// serialized IPLR flatbuffer.
///
auto sl_file_name = std::filesystem::absolute(
std::filesystem::current_path() / switches.sl_file_name);
if (!fml::WriteAtomically(*switches.working_directory,
Utf8FromPath(sl_file_name).c_str(),
*compiler.GetSLShaderSource())) {
std::cerr << "Could not write file to " << switches.sl_file_name
<< std::endl;
return false;
}
return true;
}
static bool OutputReflectionData(const Compiler& compiler,
const Switches& switches,
const SourceOptions& options) {
// --------------------------------------------------------------------------
/// 3. Output shader reflection data.
/// May include a JSON file, a C++ header, and/or a C++ TU.
///
if (TargetPlatformNeedsReflection(options.target_platform)) {
if (!switches.reflection_json_name.empty()) {
auto reflection_json_name = std::filesystem::absolute(
std::filesystem::current_path() / switches.reflection_json_name);
if (!fml::WriteAtomically(
*switches.working_directory,
Utf8FromPath(reflection_json_name).c_str(),
*compiler.GetReflector()->GetReflectionJSON())) {
std::cerr << "Could not write reflection json to "
<< switches.reflection_json_name << std::endl;
return false;
}
}
if (!switches.reflection_header_name.empty()) {
auto reflection_header_name =
std::filesystem::absolute(std::filesystem::current_path() /
switches.reflection_header_name.c_str());
if (!fml::WriteAtomically(
*switches.working_directory,
Utf8FromPath(reflection_header_name).c_str(),
*compiler.GetReflector()->GetReflectionHeader())) {
std::cerr << "Could not write reflection header to "
<< switches.reflection_header_name << std::endl;
return false;
}
}
if (!switches.reflection_cc_name.empty()) {
auto reflection_cc_name =
std::filesystem::absolute(std::filesystem::current_path() /
switches.reflection_cc_name.c_str());
if (!fml::WriteAtomically(*switches.working_directory,
Utf8FromPath(reflection_cc_name).c_str(),
*compiler.GetReflector()->GetReflectionCC())) {
std::cerr << "Could not write reflection CC to "
<< switches.reflection_cc_name << std::endl;
return false;
}
}
}
return true;
}
static bool OutputDepfile(const Compiler& compiler, const Switches& switches) {
// --------------------------------------------------------------------------
/// 4. Output a depfile.
///
if (!switches.depfile_path.empty()) {
std::string result_file;
switch (switches.SelectDefaultTargetPlatform()) {
case TargetPlatform::kMetalDesktop:
case TargetPlatform::kMetalIOS:
case TargetPlatform::kOpenGLES:
case TargetPlatform::kOpenGLDesktop:
case TargetPlatform::kRuntimeStageMetal:
case TargetPlatform::kRuntimeStageGLES:
case TargetPlatform::kRuntimeStageVulkan:
case TargetPlatform::kSkSL:
case TargetPlatform::kVulkan:
result_file = switches.sl_file_name;
break;
case TargetPlatform::kUnknown:
result_file = switches.spirv_file_name;
break;
}
auto depfile_path = std::filesystem::absolute(
std::filesystem::current_path() / switches.depfile_path.c_str());
if (!fml::WriteAtomically(*switches.working_directory,
Utf8FromPath(depfile_path).c_str(),
*compiler.CreateDepfileContents({result_file}))) {
std::cerr << "Could not write depfile to " << switches.depfile_path
<< std::endl;
return false;
}
}
return true;
}
bool Main(const fml::CommandLine& command_line) {
fml::InstallCrashHandler();
if (command_line.HasOption("help")) {
Switches::PrintHelp(std::cout);
return true;
}
Switches switches(command_line);
if (!switches.AreValid(std::cerr)) {
std::cerr << "Invalid flags specified." << std::endl;
Switches::PrintHelp(std::cerr);
return false;
}
if (!switches.shader_bundle.empty()) {
// Invoke the compiler multiple times to build a shader bundle with the
// given shader_bundle spec.
return GenerateShaderBundle(switches);
}
std::shared_ptr<fml::FileMapping> source_file_mapping =
fml::FileMapping::CreateReadOnly(switches.source_file_name);
if (!source_file_mapping) {
std::cerr << "Could not open input file." << std::endl;
return false;
}
if (switches.iplr && !OutputIPLR(switches, source_file_mapping)) {
return false;
}
// Create at least one compiler to output the SL file, reflection data, and a
// depfile.
// TODO(dnfield): This seems off. We should more explicitly handle how we
// generate reflection and depfile data for the runtime stage case.
// https://github.com/flutter/flutter/issues/140841
SourceOptions options = switches.CreateSourceOptions();
// Invoke the compiler and generate reflection data for a single shader.
Reflector::Options reflector_options =
CreateReflectorOptions(options, switches);
Compiler compiler(source_file_mapping, options, reflector_options);
if (!compiler.IsValid()) {
std::cerr << "Compilation failed." << std::endl;
std::cerr << compiler.GetErrorMessages() << std::endl;
return false;
}
auto spriv_file_name = std::filesystem::absolute(
std::filesystem::current_path() / switches.spirv_file_name);
if (!fml::WriteAtomically(*switches.working_directory,
Utf8FromPath(spriv_file_name).c_str(),
*compiler.GetSPIRVAssembly())) {
std::cerr << "Could not write file to " << switches.spirv_file_name
<< std::endl;
return false;
}
if (!switches.iplr && !OutputSLFile(compiler, switches)) {
return false;
}
if (!OutputReflectionData(compiler, switches, options)) {
return false;
}
if (!OutputDepfile(compiler, switches)) {
return false;
}
return true;
}
} // namespace compiler
} // namespace impeller
int main(int argc, char const* argv[]) {
return impeller::compiler::Main(
fml::CommandLineFromPlatformOrArgcArgv(argc, argv))
? EXIT_SUCCESS
: EXIT_FAILURE;
}