blob: 69d8caae85a57d0f9a629fdeaed12e1b5ca48a9a [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/gpu/shader_library.h"
#include <utility>
#include "flutter/assets/asset_manager.h"
#include "flutter/impeller/runtime_stage/runtime_stage_types_flatbuffers.h"
#include "flutter/lib/gpu/fixtures.h"
#include "flutter/lib/gpu/shader.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "flutter/lib/ui/window/platform_configuration.h"
#include "fml/mapping.h"
#include "fml/memory/ref_ptr.h"
#include "impeller/core/runtime_types.h"
#include "impeller/core/shader_types.h"
#include "impeller/renderer/vertex_descriptor.h"
#include "impeller/runtime_stage/runtime_stage.h"
#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
namespace flutter {
namespace gpu {
IMPLEMENT_WRAPPERTYPEINFO(flutter_gpu, ShaderLibrary);
fml::RefPtr<ShaderLibrary> ShaderLibrary::override_shader_library_;
fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromAsset(
const std::string& name,
std::string& out_error) {
if (override_shader_library_) {
return override_shader_library_;
}
auto dart_state = UIDartState::Current();
std::shared_ptr<AssetManager> asset_manager =
dart_state->platform_configuration()->client()->GetAssetManager();
std::unique_ptr<fml::Mapping> data = asset_manager->GetAsMapping(name);
if (data == nullptr) {
out_error = std::string("Asset '") + name + std::string("' not found.");
return nullptr;
}
return MakeFromFlatbuffer(std::move(data));
}
fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromShaders(ShaderMap shaders) {
return fml::MakeRefCounted<flutter::gpu::ShaderLibrary>(nullptr,
std::move(shaders));
}
static impeller::ShaderType FromInputType(
impeller::fb::InputDataType input_type) {
switch (input_type) {
case impeller::fb::InputDataType::kBoolean:
return impeller::ShaderType::kBoolean;
case impeller::fb::InputDataType::kSignedByte:
return impeller::ShaderType::kSignedByte;
case impeller::fb::InputDataType::kUnsignedByte:
return impeller::ShaderType::kUnsignedByte;
case impeller::fb::InputDataType::kSignedShort:
return impeller::ShaderType::kSignedShort;
case impeller::fb::InputDataType::kUnsignedShort:
return impeller::ShaderType::kUnsignedShort;
case impeller::fb::InputDataType::kSignedInt:
return impeller::ShaderType::kSignedInt;
case impeller::fb::InputDataType::kUnsignedInt:
return impeller::ShaderType::kUnsignedInt;
case impeller::fb::InputDataType::kSignedInt64:
return impeller::ShaderType::kSignedInt64;
case impeller::fb::InputDataType::kUnsignedInt64:
return impeller::ShaderType::kUnsignedInt64;
case impeller::fb::InputDataType::kFloat:
return impeller::ShaderType::kFloat;
case impeller::fb::InputDataType::kDouble:
return impeller::ShaderType::kDouble;
}
}
static size_t SizeOfInputType(impeller::fb::InputDataType input_type) {
switch (input_type) {
case impeller::fb::InputDataType::kBoolean:
return 1;
case impeller::fb::InputDataType::kSignedByte:
return 1;
case impeller::fb::InputDataType::kUnsignedByte:
return 1;
case impeller::fb::InputDataType::kSignedShort:
return 2;
case impeller::fb::InputDataType::kUnsignedShort:
return 2;
case impeller::fb::InputDataType::kSignedInt:
return 4;
case impeller::fb::InputDataType::kUnsignedInt:
return 4;
case impeller::fb::InputDataType::kSignedInt64:
return 8;
case impeller::fb::InputDataType::kUnsignedInt64:
return 8;
case impeller::fb::InputDataType::kFloat:
return 4;
case impeller::fb::InputDataType::kDouble:
return 8;
}
}
fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromFlatbuffer(
std::shared_ptr<fml::Mapping> payload) {
if (payload == nullptr || !payload->GetMapping()) {
return nullptr;
}
if (!impeller::fb::ShaderBundleBufferHasIdentifier(payload->GetMapping())) {
return nullptr;
}
auto* bundle = impeller::fb::GetShaderBundle(payload->GetMapping());
if (!bundle) {
return nullptr;
}
ShaderLibrary::ShaderMap shader_map;
for (const auto* bundled_shader : *bundle->shaders()) {
auto* runtime_stages = bundled_shader->shader();
const impeller::fb::RuntimeStage* runtime_stage = nullptr;
auto backend = UIDartState::Current()->GetRuntimeStageBackend();
switch (backend) {
case impeller::RuntimeStageBackend::kSkSL:
FML_LOG(ERROR) << "Cannot target SkSL";
return nullptr;
case impeller::RuntimeStageBackend::kMetal:
runtime_stage = runtime_stages->metal();
break;
case impeller::RuntimeStageBackend::kOpenGLES:
runtime_stage = runtime_stages->opengles();
break;
case impeller::RuntimeStageBackend::kVulkan:
runtime_stage = runtime_stages->vulkan();
break;
}
impeller::RuntimeStage stage(runtime_stage, payload);
std::shared_ptr<impeller::VertexDescriptor> vertex_descriptor = nullptr;
if (stage.GetShaderStage() == impeller::RuntimeShaderStage::kVertex) {
vertex_descriptor = std::make_shared<impeller::VertexDescriptor>();
auto inputs_fb = runtime_stage->inputs();
std::vector<impeller::ShaderStageIOSlot> inputs;
inputs.reserve(inputs_fb->size());
size_t default_stride = 0;
for (const auto& input : *inputs_fb) {
impeller::ShaderStageIOSlot slot;
slot.name = input->name()->c_str();
slot.location = input->location();
slot.set = input->set();
slot.binding = input->binding();
slot.type = FromInputType(input->type());
slot.bit_width = input->bit_width();
slot.vec_size = input->vec_size();
slot.columns = input->columns();
slot.offset = input->offset();
inputs.emplace_back(slot);
default_stride +=
SizeOfInputType(input->type()) * slot.vec_size * slot.columns;
}
std::vector<impeller::ShaderStageBufferLayout> layouts = {
impeller::ShaderStageBufferLayout{
.stride = default_stride,
.binding = 0u,
}};
vertex_descriptor->SetStageInputs(inputs, layouts);
}
auto shader = flutter::gpu::Shader::Make(
stage.GetEntrypoint(), ToShaderStage(stage.GetShaderStage()),
stage.GetCodeMapping(), stage.GetUniforms(),
std::move(vertex_descriptor));
shader_map[bundled_shader->name()->str()] = std::move(shader);
}
return fml::MakeRefCounted<flutter::gpu::ShaderLibrary>(
std::move(payload), std::move(shader_map));
}
void ShaderLibrary::SetOverride(
fml::RefPtr<ShaderLibrary> override_shader_library) {
override_shader_library_ = std::move(override_shader_library);
}
fml::RefPtr<Shader> ShaderLibrary::GetShader(const std::string& shader_name,
Dart_Handle shader_wrapper) const {
auto it = shaders_.find(shader_name);
if (it == shaders_.end()) {
return nullptr; // No matching shaders.
}
auto shader = it->second;
if (shader->dart_wrapper() == nullptr) {
shader->AssociateWithDartWrapper(shader_wrapper);
}
return shader;
}
ShaderLibrary::ShaderLibrary(std::shared_ptr<fml::Mapping> payload,
ShaderMap shaders)
: payload_(std::move(payload)), shaders_(std::move(shaders)) {}
ShaderLibrary::~ShaderLibrary() = default;
} // namespace gpu
} // namespace flutter
//----------------------------------------------------------------------------
/// Exports
///
Dart_Handle InternalFlutterGpu_ShaderLibrary_InitializeWithAsset(
Dart_Handle wrapper,
Dart_Handle asset_name) {
if (!Dart_IsString(asset_name)) {
return tonic::ToDart("Asset name must be a string");
}
std::string error;
auto res = flutter::gpu::ShaderLibrary::MakeFromAsset(
tonic::StdStringFromDart(asset_name), error);
if (!res) {
return tonic::ToDart(error);
}
res->AssociateWithDartWrapper(wrapper);
return Dart_Null();
}
Dart_Handle InternalFlutterGpu_ShaderLibrary_GetShader(
flutter::gpu::ShaderLibrary* wrapper,
Dart_Handle shader_name,
Dart_Handle shader_wrapper) {
FML_DCHECK(Dart_IsString(shader_name));
auto shader =
wrapper->GetShader(tonic::StdStringFromDart(shader_name), shader_wrapper);
if (!shader) {
return Dart_Null();
}
return tonic::ToDart(shader.get());
}