blob: e5b249baf97ffa0837c72d09c6d62d9e3ff69bb7 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_SCENE_CONTENTS_H_
#define FLUTTER_IMPELLER_ENTITY_CONTENTS_SCENE_CONTENTS_H_
#if !IMPELLER_ENABLE_3D
static_assert(false);
#endif
#include <memory>
#include "impeller/entity/contents/color_source_contents.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/rect.h"
#include "impeller/scene/node.h"
namespace impeller {
class SceneContents final : public ColorSourceContents {
public:
SceneContents();
~SceneContents() override;
void SetCameraTransform(Matrix matrix);
void SetNode(std::shared_ptr<scene::Node> node);
// |Contents|
bool Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const override;
private:
Matrix camera_transform_;
std::shared_ptr<scene::Node> node_;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_SCENE_CONTENTS_H_