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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_TILED_TEXTURE_CONTENTS_H_
#define FLUTTER_IMPELLER_ENTITY_CONTENTS_TILED_TEXTURE_CONTENTS_H_
#include <functional>
#include <memory>
#include <vector>
#include "flutter/fml/macros.h"
#include "impeller/core/sampler_descriptor.h"
#include "impeller/entity/contents/color_source_contents.h"
#include "impeller/entity/contents/filters/color_filter_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/geometry/path.h"
#include "impeller/renderer/capabilities.h"
namespace impeller {
class TiledTextureContents final : public ColorSourceContents {
public:
TiledTextureContents();
~TiledTextureContents() override;
using ColorFilterProc =
std::function<std::shared_ptr<ColorFilterContents>(FilterInput::Ref)>;
// |Contents|
bool IsOpaque() const override;
// |Contents|
bool Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const override;
void SetTexture(std::shared_ptr<Texture> texture);
void SetTileModes(Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode);
void SetSamplerDescriptor(SamplerDescriptor desc);
/// @brief Set a color filter to apply directly to this tiled texture
/// @param color_filter
///
/// When applying a color filter to a tiled texture, we can reduce the
/// size and number of the subpasses required and the shader workload by
/// applying the filter to the untiled image and absorbing the opacity before
/// tiling it into the final location.
///
/// This may not be a performance improvement if the image is tiled into a
/// much smaller size that its original texture size.
void SetColorFilter(ColorFilterProc color_filter);
// |Contents|
std::optional<Snapshot> RenderToSnapshot(
const ContentContext& renderer,
const Entity& entity,
std::optional<Rect> coverage_limit = std::nullopt,
const std::optional<SamplerDescriptor>& sampler_descriptor = std::nullopt,
bool msaa_enabled = true,
int32_t mip_count = 1,
const std::string& label = "Tiled Texture Snapshot") const override;
private:
std::shared_ptr<Texture> CreateFilterTexture(
const ContentContext& renderer) const;
SamplerDescriptor CreateSamplerDescriptor(
const Capabilities& capabilities) const;
bool UsesEmulatedTileMode(const Capabilities& capabilities) const;
std::shared_ptr<Texture> texture_;
SamplerDescriptor sampler_descriptor_ = {};
Entity::TileMode x_tile_mode_ = Entity::TileMode::kClamp;
Entity::TileMode y_tile_mode_ = Entity::TileMode::kClamp;
ColorFilterProc color_filter_ = nullptr;
TiledTextureContents(const TiledTextureContents&) = delete;
TiledTextureContents& operator=(const TiledTextureContents&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_TILED_TEXTURE_CONTENTS_H_