| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| precision mediump float; |
| |
| #include <impeller/types.glsl> |
| |
| uniform f16sampler2D glyph_atlas_sampler; |
| |
| uniform FragInfo { |
| float use_text_color; |
| } |
| frag_info; |
| |
| in highp vec2 v_uv; |
| |
| IMPELLER_MAYBE_FLAT in f16vec4 v_text_color; |
| |
| out f16vec4 frag_color; |
| |
| void main() { |
| f16vec4 value = texture(glyph_atlas_sampler, v_uv); |
| if (frag_info.use_text_color == 1.0f) { |
| frag_color = value.aaaa * v_text_color; |
| } else { |
| frag_color = value * v_text_color.aaaa; |
| } |
| } |