blob: fba9e2b4586e2a59e7a61c74f35f917ed4975267 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/color.glsl>
#include <impeller/constants.glsl>
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
highp vec2 center;
float bias;
float scale;
float tile_mode;
vec4 decal_border_color;
float texture_sampler_y_coord_scale;
float alpha;
vec2 half_texel;
}
frag_info;
highp in vec2 v_position;
out vec4 frag_color;
void main() {
vec2 coord = v_position - frag_info.center;
float angle = atan(-coord.y, -coord.x);
float t = (angle * k1Over2Pi + 0.5 + frag_info.bias) * frag_info.scale;
frag_color =
IPSampleLinearWithTileMode(texture_sampler, //
vec2(t, 0.5), //
frag_info.texture_sampler_y_coord_scale, //
frag_info.half_texel, //
frag_info.tile_mode, //
frag_info.decal_border_color);
frag_color = IPPremultiply(frag_color) * frag_info.alpha;
}