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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/gpu/shader.h"
#include <utility>
#include "flutter/lib/gpu/formats.h"
#include "fml/make_copyable.h"
#include "impeller/core/runtime_types.h"
#include "impeller/renderer/shader_function.h"
#include "impeller/renderer/shader_library.h"
#include "tonic/converter/dart_converter.h"
namespace flutter {
namespace gpu {
const impeller::ShaderStructMemberMetadata*
Shader::UniformBinding::GetMemberMetadata(const std::string& name) const {
auto result =
std::find_if(metadata.members.begin(), metadata.members.end(),
[&name](const impeller::ShaderStructMemberMetadata& member) {
return member.name == name;
});
if (result == metadata.members.end()) {
return nullptr;
}
return &(*result);
}
IMPLEMENT_WRAPPERTYPEINFO(flutter_gpu, Shader);
Shader::Shader() = default;
Shader::~Shader() = default;
fml::RefPtr<Shader> Shader::Make(
std::string entrypoint,
impeller::ShaderStage stage,
std::shared_ptr<fml::Mapping> code_mapping,
std::shared_ptr<impeller::VertexDescriptor> vertex_desc,
std::unordered_map<std::string, UniformBinding> uniform_structs,
std::unordered_map<std::string, impeller::SampledImageSlot>
uniform_textures) {
auto shader = fml::MakeRefCounted<Shader>();
shader->entrypoint_ = std::move(entrypoint);
shader->stage_ = stage;
shader->code_mapping_ = std::move(code_mapping);
shader->vertex_desc_ = std::move(vertex_desc);
shader->uniform_structs_ = std::move(uniform_structs);
shader->uniform_textures_ = std::move(uniform_textures);
return shader;
}
std::shared_ptr<const impeller::ShaderFunction> Shader::GetFunctionFromLibrary(
impeller::ShaderLibrary& library) {
return library.GetFunction(entrypoint_, stage_);
}
bool Shader::IsRegistered(Context& context) {
auto& lib = *context.GetContext()->GetShaderLibrary();
return GetFunctionFromLibrary(lib) != nullptr;
}
bool Shader::RegisterSync(Context& context) {
if (IsRegistered(context)) {
return true; // Already registered.
}
auto& lib = *context.GetContext()->GetShaderLibrary();
std::promise<bool> promise;
auto future = promise.get_future();
lib.RegisterFunction(
entrypoint_, stage_, code_mapping_,
fml::MakeCopyable([promise = std::move(promise)](bool result) mutable {
promise.set_value(result);
}));
if (!future.get()) {
return false; // Registration failed.
}
return true;
}
std::shared_ptr<impeller::VertexDescriptor> Shader::GetVertexDescriptor()
const {
return vertex_desc_;
}
impeller::ShaderStage Shader::GetShaderStage() const {
return stage_;
}
const Shader::UniformBinding* Shader::GetUniformStruct(
const std::string& name) const {
auto uniform = uniform_structs_.find(name);
if (uniform == uniform_structs_.end()) {
return nullptr;
}
return &uniform->second;
}
const impeller::SampledImageSlot* Shader::GetUniformTexture(
const std::string& name) const {
auto uniform = uniform_textures_.find(name);
if (uniform == uniform_textures_.end()) {
return nullptr;
}
return &uniform->second;
}
} // namespace gpu
} // namespace flutter
//----------------------------------------------------------------------------
/// Exports
///
int InternalFlutterGpu_Shader_GetUniformStructSize(
flutter::gpu::Shader* wrapper,
Dart_Handle struct_name_handle) {
auto name = tonic::StdStringFromDart(struct_name_handle);
const auto* uniform = wrapper->GetUniformStruct(name);
if (uniform == nullptr) {
return -1;
}
return uniform->size_in_bytes;
}
int InternalFlutterGpu_Shader_GetUniformMemberOffset(
flutter::gpu::Shader* wrapper,
Dart_Handle struct_name_handle,
Dart_Handle member_name_handle) {
auto struct_name = tonic::StdStringFromDart(struct_name_handle);
const auto* uniform = wrapper->GetUniformStruct(struct_name);
if (uniform == nullptr) {
return -1;
}
auto member_name = tonic::StdStringFromDart(member_name_handle);
const auto* member = uniform->GetMemberMetadata(member_name);
if (member == nullptr) {
return -1;
}
return member->offset;
}